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Re: "Map finich , Send to forum "

Posted: Tue 17 Jan , 2017 10:14 pm
by coletay
lol, whatever, im done trying to help you ^^

Re: "Map finich , Send to forum "

Posted: Tue 17 Jan , 2017 10:30 pm
by Den
I guess in general Cole doesn't care will you improve your map or not, same as everybody. You needed help, you asked questions, you got many really good advices. Your maps were tested dozens of times, everytime you were told what doesn't work, what is ugly, where are glitches, which things will make map unplayable. But you don't use advices and don't try to fix things which need it. And nobody cares about your school and your life. If you are going to do a good thing it means you must make an effort, learn how to do it and then do. If you are not going to learn, it's only your problem. Learn English -> learn how to use editor and other tools -> waste a lot of time making map and fixing it. If you don't want to learn and sped time then you will make same you are doing now - shit. Nobody refused you in help, we were recording videos how to use UED, we were sending you game packages and tools, we were answering your questions and giving advices, we were testing your maps and everytime told and showed you what to do and how. But if you don't appreciate our help and spending time on you why you think we will continue?

Re: "Map finich , Send to forum "

Posted: Tue 17 Jan , 2017 11:04 pm
by Thewalkingdead3
coletay wrote:lol, whatever, im done trying to help you ^^
Ah yes Cole help me of thing, iam glad all ppl is différents me i hâte read i like vidéo because it is very easy

Re: "Map finich , Send to forum "

Posted: Tue 17 Jan , 2017 11:09 pm
by Thewalkingdead3
Den wrote:I guess in general Cole doesn't care will you improve your map or not, same as everybody. You needed help, you asked questions, you got many really good advices. Your maps were tested dozens of times, everytime you were told what doesn't work, what is ugly, where are glitches, which things will make map unplayable. But you don't use advices and don't try to fix things which need it. And nobody cares about your school and your life. If you are going to do a good thing it means you must make an effort, learn how to do it and then do. If you are not going to learn, it's only your problem. Learn English -> learn how to use editor and other tools -> waste a lot of time making map and fixing it. If you don't want to learn and sped time then you will make same you are doing now - shit. Nobody refused you in help, we were recording videos how to use UED, we were sending you game packages and tools, we were answering your questions and giving advices, we were testing your maps and everytime told and showed you what to do and how. But if you don't appreciate our help and spending time on you why you think we will continue?
DEN iam agree With you. First iam working the English and secondly i appreciate what all ppl help me

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Tue 17 Jan , 2017 11:21 pm
by Den
Hm

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Wed 18 Jan , 2017 5:13 pm
by Den
32nd edition.

Don't know who was fixing it, but looks really better. What I think needs changes now:

1. On some narrow places it's not easy to drive but easy to be shot, that's your typical problem. For EMP scorpions it was not a problem but with benders it will be unplayable, too many open space. This is the biggest promlem, you know about it but still didn't do anything.
2. Keep working on connections of parts of road
3. Holes in places where a wall and floor are connected are ugly and at base possible to shoot at enemy spawn using miniguns and especially grenades
4. Make list of objectives in same style, don't mix English and French
5. Mover which locks 3rd track is useless, easy to glitch
6. Invisible walls at the beginning of 2nd track are placed not correctly, in some places they don't work.
7. That place at the beginning of 2nd track is one of the most difficult on map. Better to place them not at the beginning of track. When all players start driving at same time and shoot nobody will pass it. Most difficult places must be more far from the beginning.
8. Antiglitch system near 1st obj is laggy. It must kill player only if he is trying to jump to next track but not if car is on roadside. Also killing volume works as BSP bug when car gets stuck in the air, that is not beautiful.
9. Barrels explode when you are driving near them but even don't touch.
10. More order placing vehicles
11. Car gets stuck if touch wall at spawn
12. Using this bug possible to reach enemy base and spawnkill
13. No sentinels protecting spawn

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Wed 18 Jan , 2017 6:28 pm
by coletay
Its not me ^^

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Wed 18 Jan , 2017 6:41 pm
by bOnO
Please Den, stop bashing walking because of the bender change. After playing it I told him that roads were very large for scorpions and it should be tried with benders. He made the try and he will decide what is more interesting. As you said the map is easy so I though adding some shooting would make it more challenging. Of course there will be some adjustments to do depending on what he chooses to favour.

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Wed 18 Jan , 2017 7:10 pm
by Thewalkingdead3
Nobody fixe m'y map i learning, no Cole fixe it first thing den said With scorpion it is easy so bender will be not easy because we can shoot enemy i Will fixe it what d'en said mabye to night i send here or just in ts and enjoy m'y map

Re: "Map finich , Send to forum " OR 'smole skill, improve my map'

Posted: Wed 18 Jan , 2017 7:25 pm
by Den
No bashing. And I don't care which vehicle he will use. Tracks for trial/unarmed/EPM scorpions and for benders MUST be different, just changing vehicle solves one problem and brings another. Driving on wide road and being shot from time to time it's not a problem, I agree. But if camper can shoot you wherever you were during almost whole track it will make map unplayable as it was with his tsc map. Look at screenshot. You are starting driving, you need time to pass this place. Enemy kills you easily from behind. You respawn and kill that enemy who killed you when he is trying to pass same place. It's too close to the beginning of the track. For EMP scorpions this part is not a problem, for benders it is. That is what I'm talking about when say that changing vehicles without editing track is not good idea. A you disagree with anything else from list?

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