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Re: RACE-Cole-[IKS]Race Update

Posted: Thu 16 Feb , 2017 7:29 pm
by bOnO
It's a shame because it's not that hard :D

Re: RACE-Cole-[IKS]Race Update

Posted: Thu 16 Feb , 2017 8:26 pm
by coletay
its meant to stop the noobs basically, eventually they will give up ^^

Re: RACE-Cole-[IKS]Race Update

Posted: Mon 18 Dec , 2017 9:39 pm
by darkelf
Cole appears to be no longer active so made changes to level as follows:

Change Log:
-Removed all time extension actors. If it later comes clear that they are needed, will discuss and apply the correct amount of time.. It was something like 25 min's added in total from all the extensions.
-Added screenshot and loading screen.
-Renamed map to Race-Cole-[IKS]Race (this is to match the current naming conviction that we use.. no need to put beta, finals or whatever)

Should be live once server cycles a few times.

Re: RACE-Cole-[IKS]Race Update

Posted: Thu 21 Dec , 2017 7:16 pm
by bOnO
I Played it yesterday. It started on a 3v3 and became later 5v5, and we couldn't finish the map. The obj are long without getting shot, so with constant shooting and with the way the map is built you can camp 10 sec away from the base and reach almost everybody at any obj. I think time actors will be needed, maybe +5 minutes per obj should be enough.

Re: RACE-Cole-[IKS]Race Update

Posted: Thu 21 Dec , 2017 7:37 pm
by darkelf
bOnO wrote: Thu 21 Dec , 2017 7:16 pm I Played it yesterday. It started on a 3v3 and became later 5v5, and we couldn't finish the map. The obj are long without getting shot, so with constant shooting and with the way the map is built you can camp 10 sec away from the base and reach almost everybody at any obj. I think time actors will be needed, maybe +5 minutes per obj should be enough.
Yah, I played it today and we just barely made it in time to finish. Going to take up the extension of time slowly.. lets start with just two objs having a 5 min extension.

Edit: Obj's 1 and 2 now have 5 min time extensions each. Fix is live. Let me know if it needs more.

Re: RACE-Cole-[IKS]Race Update

Posted: Fri 26 Jan , 2018 2:11 pm
by darkelf
Change log:
-All lifts and bridges have correct collision now so you don't get shot through or fall through at angles.
-Obj 2 physics volume that used gravity modifier to send vehicles upward is now a mover lift instead. Many reports from players in regards to a well know ut2004 bug that ejected passengers in benders back to the location they initially entered vehicle at when the vehicle they are in hits this gravity modifier volume.