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Re: AS-LegoWars2.0

Posted: Sun 12 Feb , 2017 10:00 am
by ZioFede
Izumo wrote:Can you add a section with EMP scorpions?
Alternatively please put a porn room near a spawn place (=

Now that I think of it, you could do both.

Re: AS-LegoWars2.0

Posted: Sun 12 Feb , 2017 11:32 am
by taries
Maybe we finally can get a map with dick? Then fubar will quit server trollface

Re: AS-LegoWars2.0

Posted: Sun 12 Feb , 2017 12:20 pm
by Den
No, it must be dick room

Re: AS-LegoWars2.0

Posted: Sun 12 Feb , 2017 3:04 pm
by coletay
Izumo wrote:Can you add a section with EMP scorpions?
Sure Izumo, that should be fine ! :)

And ah den, thought it may have been :)

LOL, no Porn room :P

Re: AS-LegoWars2.0

Posted: Mon 13 Feb , 2017 11:02 am
by iRobot
What ideas do you have for a new map?

Re: AS-LegoWars2.0

Posted: Mon 13 Feb , 2017 2:48 pm
by coletay
Ideally, i want it to have 2 sided type fighting that legowars provides, with lots of secrets added and shortcuts too. will be using vehicles wherever possible, unlocking at needed times. plan for there to be 10 objectives in the least, with some air - air combat on one of the objectives and including abit of raceway like gasoline provides in 1 or two of the rooms, but lego style :)

Re: AS-LegoWars2.0

Posted: Mon 13 Feb , 2017 3:02 pm
by Greedisgood
LegoWars itself would've looked better with any other textures. Reusing them is pretty much asking to never see a screenshot of your map.

Re: AS-LegoWars2.0

Posted: Mon 13 Feb , 2017 3:23 pm
by iRobot
Lego Wars is still a quite popular map despite the aesthetic :)

Re: AS-LegoWars2.0

Posted: Mon 13 Feb , 2017 3:45 pm
by coletay
I Love the look of Legowars, the colors and textures are relevant to the 'word' lego, and its simplistic design is relevant too, i just want to make a new saga of legowars, thats just as fun with abit more complexity.

Re: AS-LegoWars2.0

Posted: Tue 14 Feb , 2017 12:28 am
by coletay
Well, the first big room is done and ive started on the 2nd (bigger) room today.

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This Room is the first spawn area, contains 4 objectives (3 switches, 1 destroyable door) Attackers have access to a Redeemer, Scorpians & Hellbenders and expands to include a Tank (after the 1st objective is completed) Whereas Defenders only initially have 2 SPMA's, this expands to include 2 low health minigun scorpians and 1 paladin (after the first 2 objectives are complete)

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this is the 2nd spawn area, im currently still working on it, more updates to come when this room is finished.