AS-AztecScorpion

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Fri 27 Aug , 2010 4:42 pm

Conqueror wrote:You people are all retarded and plagued by bad spelling.
fuck you bitch u suck so dont act all pro nab

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Sat 28 Aug , 2010 1:34 pm

here are some textures and staticmeshes used in Aztecscorpion. put .utx in UT2004/textures and .usx in UT2004/StaticMeshes. I'm posting these because this download is faster than the UT2004 redirect, besides its like 38 MB xD

http://www28.zippyshare.com/v/95836230/file.html

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Wed 01 Sep , 2010 2:32 pm

Map is nearly finished, just need to add some details. but what weapons should i give defenders are attackers? I was thinking:
Attackers, Link bio and rocket.
Defenders, link bio and flak.
And should I use normal scorpions or unarmed?

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onrust
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Re: AS-AztecScorpion

Post by onrust » Wed 01 Sep , 2010 2:40 pm

if the roads are as small as in happy, i would suggest unarmed. cause tbh, almost everyone just walks to the objs, in happy you just drive as far as you can and then run)

wut bout lg as pickup? (Somewhere hidden in beginning so def already have it picked up so they can't hs camp if they feel to)

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Wed 01 Sep , 2010 2:49 pm

Hmm it'll be (v1) anyway, so I'll give them what I said before, and if players do not like it I'll do what onrust sais.

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onrust
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Re: AS-AztecScorpion

Post by onrust » Wed 01 Sep , 2010 3:23 pm

well im not the pro mapper here, don't trust on only my opinion

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Wed 01 Sep , 2010 4:26 pm

First version of the map is ready:
http://www20.zippyshare.com/v/96157556/file.html
not 100% that all the files needed are in, we shall find out soon enough :P
Some other file:
http://www37.zippyshare.com/v/71592244/file.html
Aaaanddd another file:
http://www5.zippyshare.com/v/33064190/file.html

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Thu 02 Sep , 2010 9:21 pm

Second version is ready:
http://www28.zippyshare.com/v/47528833/file.html
- Placed BlockingVolumes around most trees on the island.
- Fixed the MovingPhysicsVolume with the spikes.
- Fixed the non-respawning scorps.

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Socio
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Re: AS-AztecScorpion

Post by Socio » Fri 03 Sep , 2010 2:41 am

Spikes are still RAGEfull... imo try not to make them instant kill, maybe just set them to somewhere around 100dmg per second, this way they will be deadly only for footers.
EDIT*
Also make them no collission so Scorps wont get stuck on them.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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KimiRäikkönen
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Re: AS-AztecScorpion

Post by KimiRäikkönen » Wed 03 Nov , 2010 4:49 pm

remaking the map now, ill make the map like derby and coaster, one round, and you can only attack.

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