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Environmental Issue

Posted: Fri 05 Nov , 2010 6:16 pm
by ô_waffleking_ô
Socio wrote:Spikes are still RAGEfull... imo try not to make them instant kill, maybe just set them to somewhere around 100dmg per second, this way they will be deadly only for footers.
EDIT*
Also make them no collission so Scorps wont get stuck on them.
That's what spikes are suppose to do...ROFL
Spike Punctures tire obv

Re: AS-AztecScorpion

Posted: Sat 30 Jul , 2011 8:53 pm
by iZumo
Soooo - coverted it to RACE. Aside from that:

- visual tweaks
- removed that gravity volume on the ramp on 1st obj
- fixed spikes (collision / damage / timing for nitro vehicles)
- fixed movers collision for last obj

Re: AS-AztecScorpion

Posted: Mon 19 Sep , 2011 8:52 pm
by KimiRäikkönen
izumo can u send me ldgobjects.u so I can edit the map, I cant open your version in UED.
Or post the link to download here, there are 915981515 subjects since i last came here

Re: AS-AztecScorpion

Posted: Mon 19 Sep , 2011 9:01 pm
by iZumo

Re: AS-AztecScorpion

Posted: Tue 20 Sep , 2011 6:20 pm
by KimiRäikkönen
New version of AztecScorpion:

People complaining objective 2 is harder/longer than objective 3, so:

-Made Objective 3 longer.

http://www61.zippyshare.com/v/31749708/file.html

Re: AS-AztecScorpion

Posted: Tue 20 Sep , 2011 8:29 pm
by iZumo
Last obj is bugged (one of the loops is glitched and the end of the "wave" prior loops is making the vehicle stuck for some reason (maybe make the wave moar poly).

Re: AS-AztecScorpion

Posted: Tue 20 Sep , 2011 11:31 pm
by bOnO
And if you modify something again, please rise the timing for the spikes at objective #2 between the moment they rise and they go back down. It's VERY tight and doesn't allow any mistake; and when people able to do it are not on the server (about 5), it ends in camping under the bases for 20 minutes. Thanks.

Re: AS-AztecScorpion

Posted: Wed 21 Sep , 2011 1:35 pm
by Crunch
When you know how to do 2nd obj, it's easy to do it over and over :p

Re: AS-AztecScorpion

Posted: Wed 21 Sep , 2011 11:47 pm
by KimiRäikkönen
yes those loopings are bugging like hell. Ive tested them and they didnt bug, neither did the 'wave'... do you think you can fix it np4izumo?

Re: AS-AztecScorpion

Posted: Wed 21 Sep , 2011 11:56 pm
by iZumo
Ok I'll fix that and upload it. As for the spikes, no, let's keep them in "no noob" state.