Embedded Music in Levels
Posted: Fri 15 Dec , 2017 1:39 pm
So with the latest levels being introduced to sever there seems to be the early beginnings of embedding forced music into a level. So wanted to discuss this and create a pole, but first lets explain what I'm talking about.
Forced embedded music: Putting a actor into the level editor that plays a song on constant loop that the client who opens map will have no choice but to listen to this song. Only way to stop the music is to do command in console of "pausesounds".
To clarify, I am not talking about triggered sounds that you can put into a level that are short and do not go on constant repeat(example: Grabbing a redeemer sets off an alarm that sounds off for about 4-5 seconds). I have no issue with this.
Forced embedded music: Putting a actor into the level editor that plays a song on constant loop that the client who opens map will have no choice but to listen to this song. Only way to stop the music is to do command in console of "pausesounds".
To clarify, I am not talking about triggered sounds that you can put into a level that are short and do not go on constant repeat(example: Grabbing a redeemer sets off an alarm that sounds off for about 4-5 seconds). I have no issue with this.
- Forced embedded Music: Forced embedded music: Putting a actor into the level editor that plays a song on constant loop that the client who opens map will have no choice but to listen to this song. To clarify, I am not talking about triggered sounds that you can put into a level that are short and do not go on constant repeat(example: Grabbing a redeemer sets off an alarm that sounds off for about 4-5 seconds). I have no issue with this.
Forced embedded music Cons:
-You have to put your faith into the level creator to set a reasonable volume for the music for which you will have no direct control over other than to reduce all sounds.
-In order to disable the music if you desire not to have it interfere with unreal jukebox or your own music you may be playing, you have to use a console command to stop the sounds which has a side effect of stopping other sounds as well.
-You have to download a sound file which can often times be extremely large depending on what music the level editor puts in the map.
Forced embedded music positives:
-The level creator gets to set the environment and feel of the level he/she created and wants others to experience.
- Recommended solution: Editor allows you to choose the song for level that utilizes the ut2004 jukebox.
Jukebox music cons:
-Level creator has to provide a .ogg music file to all clients who wish to hear the music they intended for the level.
-If the client does not have the .ogg music file for the level, they will have to settle with picking a song in ut2004 jukebox in order to have some music for the level.
Jukebox Music positives:
-Izumo has created a mutator for server so clients can easily download all .ogg files for levels on racing sever.
-The client will have the option to listen to music the level creator intended and be able to control the volume of the music.
-Reduces the amount of downloads needed to run the level, as you will no longer be forced to download the music unless you desire to through using the above mentioned mutator.