Post
by Earl_Vencar.:LLS:. » Sun 11 Mar , 2018 12:51 pm
If you loaded another map before loading your own map, those 'mylevel' meshes from the other map will still be present in your own map static mesh list - they would have disappeared had you saved and quit, and reloaded your own map up. The crash merely 'quit' the editor, and because those meshes weren't present in your map (only in the list), then they wouldn't appear again when you reloaded.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”