AS-FOUNDATION
Posted: Sun 05 Aug , 2018 9:40 am
AS-Foundation
Firstly I jsut want to say thank you for putting my map online, I'm really proud to see it on the LDG server. As some of you have played it now and offered some ideas I'll try and get them sorted.
Please just post here if you have any ideas. Remember though as with any large map it takes a few plays to get used to (and to find hidden items and to learn not so obvious routes), just like
some of the classic maps already on the server. The last thing I want to do is to put in arrows and hud messages that would be worthless after a few plays, clutter is ugly.
A few things on my list:
1. Add a second way into the garden area (with the large tree).
2. More weapons and ammo, as for weapons balance I tried to make both sides almost the same. Any ideas pls post here.
3. As it's a large map some people were asking about jump pads, I was against this as I wanted the map to be an old school bish bash bosh
type of thing. Also I did not want teleports or even forced spawns. After seeing it played I'll put some jump pads in (again just let me know
where if I get it wrong). I'll set jump pads to gain accses to the upper side walks in the indoor garden. The large area at the start of the map
will also get jump pads for attakcers to get into the action quicker.
Firstly I jsut want to say thank you for putting my map online, I'm really proud to see it on the LDG server. As some of you have played it now and offered some ideas I'll try and get them sorted.
Please just post here if you have any ideas. Remember though as with any large map it takes a few plays to get used to (and to find hidden items and to learn not so obvious routes), just like
some of the classic maps already on the server. The last thing I want to do is to put in arrows and hud messages that would be worthless after a few plays, clutter is ugly.
A few things on my list:
1. Add a second way into the garden area (with the large tree).
2. More weapons and ammo, as for weapons balance I tried to make both sides almost the same. Any ideas pls post here.
3. As it's a large map some people were asking about jump pads, I was against this as I wanted the map to be an old school bish bash bosh
type of thing. Also I did not want teleports or even forced spawns. After seeing it played I'll put some jump pads in (again just let me know
where if I get it wrong). I'll set jump pads to gain accses to the upper side walks in the indoor garden. The large area at the start of the map
will also get jump pads for attakcers to get into the action quicker.