AS-TheCanyon

For posting your maps.
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Azarael
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Re: AS-TheCanyon

Post by Azarael » Tue 16 Mar , 2010 1:32 am

Yeah, the arches are rather bad. I could only find one. I'll nix them.

As for the base issue: Eh. I'm not good at designing big bases, and I can't think of a logical way to make that last area be a huge base without adding even more length to the map. Most of the indoor combat is concentrated at the start, really.

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Wed 17 Mar , 2010 3:25 am

http://highvoltage.inx-gaming.co.uk/thecanyonr1.rar
http://highvoltage.inx-gaming.co.uk/hourindusx.rar

If you don't already have the HourIndusX package installed, get both the above. If not, just get the map.

At the moment I'm only concerned about terrain glitches which impact gameplay. If you fell out of the map because you went somewhere you either weren't supposed to or didn't need to go, that's not my priority atm.

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bOnO
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Re: AS-TheCanyon

Post by bOnO » Wed 17 Mar , 2010 6:23 pm

I just tried it and i like the new end.
However, the wind you added makes my fps drop badly (from 60-70 in the cave to 30-20 outside).
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Wed 17 Mar , 2010 7:17 pm

Whens it going on?

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Wed 17 Mar , 2010 7:18 pm

The wind can be disabled by setting World Detail to Medium or Low. That or I can make an OL version without the wind emitters, but that would make me a sad panda. D:

Edit: That's a lie, fix for the World Detail setting is below. Wind now only appears on High.

http://highvoltage.inx-gaming.co.uk/canyonr2.rar

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Fri 19 Mar , 2010 7:17 pm

right, from what I gathered in the playtest, the cave objective is way too easy and the end is considered way too hard for a proper team. I know the first two objectives don't work, but they sort of do if you're not playing in 11v11. 5v5/6v6 is what maps are aimed at. However, I will attempt to extend the first objective at some point.

here's my current changelist:

global
minigun turrets cannot be healed
halved minigun turret hp

lift controls
readded windows that were removed in a90

cave
delayed attacker spawn again
reduced hellbender knockback resistance from 75% to 10%
increased hellbender driver damage from 30% to 60%
reduced tank respawn time from 60 to 30
tanks can no longer be healed

end
final objective time reduced to 3 seconds from 5 seconds
tank can no longer be healed
tank respawn time increased from 40 to 60
removed SPMA and replaced with second bender
ramp will now block the tank


let me know of the bugs and problems with the map, asap if you can. that was embarrassing. I'll have a fix out soon. I'm trying not to screw the balance for non-spam/overload playercounts too.

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Fri 19 Mar , 2010 9:09 pm

release 3:

http://highvoltage.inx-gaming.co.uk/canyon4.rar

let rip. the harsher you are, the faster this gets fixed

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Sat 20 Mar , 2010 3:02 pm

The name changed as well?

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Sat 20 Mar , 2010 3:26 pm

should be AS-TheCanyon-R4

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Sun 21 Mar , 2010 6:20 am

You can ele jump :D

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