AS-TheCanyon

For posting your maps.
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Azarael
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Re: AS-TheCanyon

Post by Azarael » Sun 21 Mar , 2010 3:42 pm

R5 will be out as soon as I stop being busy as I have been today. in the meantime...

Image

only just started but should be better than the previous obj

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Azarael
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Joined: Thu 11 Feb , 2010 10:52 pm

Re: AS-TheCanyon

Post by Azarael » Mon 22 Mar , 2010 9:36 am

AS-TheCanyon-R5A

http://highvoltage.inx-gaming.co.uk/Canyon5.rar

Global:
Blocked off a few glitches and bugs.

Entry:
Totally reworked objective. Blocked off a few terrain glitches.

Spam Halls:
Adjusted boxes to allow for sneaking around back.

Shieldgen:
Made lift slower again.
Blocked elevator jump.

Cave:
Moved AVRiLs to bridge sections on each side.
Tank respawn 30 back up to 45.
Removed shock.

End:
Added twin scorps for Def.
Added more scorps and extra bender for Atk.

I looked into the terrain hole issue, and this appears to be a problem with the Unreal Engine. I've blocked off the major terrain holes as I found them, but if you find more that are detracting to gameplay, let me know. The best advice for terrain is to stay the hell away from the walls, I'm afraid. They block vehicles fine, but players aren't so lucky. As a result of how I've blocked off the terrain, the collision on the sides may be inaccurate or flawed.

If you need to get down the side of the cliff when the lift is down (shield gen objective), go down the LEFT SIDE and stay close to the lift and you shouldn't fall through the terrain anymore. The final release will have all possible routes either blocked or working, but my priority is to get this release out.

Azarael

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Mon 22 Mar , 2010 9:52 pm

Onrust has found a bug - He will send me a screen shot and i'll post it here.

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Mon 22 Mar , 2010 10:32 pm

He didn't take a screen shot but he said he got stuck in between the rocks when falling into the cave

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Tue 23 Mar , 2010 12:43 am

Thanks. I'll look into that one. I assume he means the rocks at the top.

onrust
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Re: AS-TheCanyon

Post by onrust » Tue 23 Mar , 2010 8:57 pm

Yep i mean the rocks on top when you want to fall in the cave. Tried a second time to fall in the hole, that didn't work, so if you don't find it, don't worry.

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Tue 23 Mar , 2010 9:01 pm

Ah yes thats what I thought as well - and welcome to the forums rusty :)

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Re: AS-TheCanyon

Post by onrust » Wed 24 Mar , 2010 2:30 pm

Image
Image
screenshots

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Wed 24 Mar , 2010 3:20 pm

Thank you rusty! BTW I'll spend some time looking for faults during the weekend if you decide to not release the final version till later...

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Wed 24 Mar , 2010 3:46 pm

I would appreciate that. R5B will be released sometime later today, to address these bugs, a few other bugs and the difficulty of the last objective.

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