AS-TheCanyon

For posting your maps.
Cartoon

Re: AS-TheCanyon

Post by Cartoon » Wed 24 Mar , 2010 5:17 pm

I hate to go against my word - but today I received a message saying that my CD key is invalid - and my disk broke along time ago, so I'm going to have to order another copy off the internet ~ But I'll still be able to moderate the server using webadmin Sorry for the hassle everyone :S

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Wed 24 Mar , 2010 5:32 pm

If you have used a SET command at some point on a non-configuration variable before you went online, you will get an Unable to Validate message. Did the problem persist even after you restarted UT2004?

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Wed 24 Mar , 2010 5:40 pm

Restarted UT + the computer then i also looked at ~ http://forums.beyondunreal.com/showthread.php?t=147180 And tried changing the CD key to lower case + deleting User.ini / but I kept backup, as instructed, but I just checked the BU forum and people are saying their game is fixed with a new user - and i didn't really have a good look at it , it being this whole situation.

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Thu 25 Mar , 2010 7:01 pm

Release 5B

- General bug / glitch fixes.
- Spawns now change for the last objective.
- Added jumppads to the higher level of the last base. These are blocked by defender Sentinels until the gate is opened.
- Modified tank health / respawn times again.
- Modified the left route of the cave to provide less cover.

http://highvoltage.inx-gaming.co.uk/Canyon5B.rar

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Thu 25 Mar , 2010 8:38 pm

Ohh I got UT fixed... A simple system restore did the trick were as all the BU suggestions failed.. So I'll take a good hunt for faults tonight

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Thu 01 Apr , 2010 6:12 pm

Image

Don't worry, I don't make any claims to being an architect.

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Sat 03 Apr , 2010 3:20 am

So this is the final base at last obj?

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Azarael
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Re: AS-TheCanyon

Post by Azarael » Sat 03 Apr , 2010 3:26 am

Most of it, yes.

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Sat 03 Apr , 2010 4:49 am

nice last base, in a 10vs10 it is quite handy for the attackers

Cartoon

Re: AS-TheCanyon

Post by Cartoon » Wed 07 Apr , 2010 8:47 am

During the 'houses' objective before enter cave obj's there is a large hole to the left of the house closest to the lift. Its on the left when looking at the house from the defenders spawnpoint ~ Beside the large boxes.

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