StadiumRace
- KimiRäikkönen
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StadiumRace
First version (full of bugs, probably) available at:
http://www27.zippyshare.com/v/85397050/file.html
BenMesh02 > StaticMeshes folder
BenTex01 > Textures folder
benTex02 > Textures folder
HourIndusXUT2004 > Textures folder
LevelConfigManagerV2J > System folder
RACE-StadiumRace-V1 > Maps Folder
And racetex.utx > Textures Folder
http://www38.zippyshare.com/v/96747114/file.html
The filesize is so big since HourIndusXUT2004 is about 80 MB, but you might have it already since it's used in many maps.
Post any bugs/ideas here np.
http://www27.zippyshare.com/v/85397050/file.html
BenMesh02 > StaticMeshes folder
BenTex01 > Textures folder
benTex02 > Textures folder
HourIndusXUT2004 > Textures folder
LevelConfigManagerV2J > System folder
RACE-StadiumRace-V1 > Maps Folder
And racetex.utx > Textures Folder
http://www38.zippyshare.com/v/96747114/file.html
The filesize is so big since HourIndusXUT2004 is about 80 MB, but you might have it already since it's used in many maps.
Post any bugs/ideas here np.
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- KimiRäikkönen
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Re: StadiumRace
http://www19.zippyshare.com/v/30657433/file.html
V2 of StadiumRace
- Collision at spawn fixed
- Race countdown works now
- Still skips the 3rd round, so 4 rounds in total, Ill figure it out later 2tired now.
V2 of StadiumRace
- Collision at spawn fixed
- Race countdown works now
- Still skips the 3rd round, so 4 rounds in total, Ill figure it out later 2tired now.
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- Raven
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Re: StadiumRace
Hello,
can you have the files:
- HourPitores_UT2004
- TWBv5
- Racing
- racetex
- HourIndusX_UT2004
- LevelConfigManagerV2J
upload, for these fail me to use the map.
can you have the files:
- HourPitores_UT2004
- TWBv5
- Racing
- racetex
- HourIndusX_UT2004
- LevelConfigManagerV2J
upload, for these fail me to use the map.
- bOnO
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 11:13 pm
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Re: StadiumRace
Links and decompression procedure in this thread.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...
- Raven
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Re: StadiumRace
Biig Thx!
- Socio
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Re: StadiumRace
Played this map today. Kept driving into walls.
Not, because its hard. I just kept falling asleep at the keyboard.
Put some more obstacles on the roads, traps, barrels, lava pits, or change the road in each area since from what I have seen, each round is played in a new stadium (90% shure, though I didnt look at the map in the editor). It will make the map much more interesting and add more spice into the gameplay, since with the current version, once someone takes the lead its really impossible to outrun him (unless he fucks up somewhere, but with skilled players that barelly happens on a flat track).
Also, for the first obj. (the one that starts the countdown) you can use some standard trigger + scripted trigger instead of an AS obj.
Not, because its hard. I just kept falling asleep at the keyboard.
Put some more obstacles on the roads, traps, barrels, lava pits, or change the road in each area since from what I have seen, each round is played in a new stadium (90% shure, though I didnt look at the map in the editor). It will make the map much more interesting and add more spice into the gameplay, since with the current version, once someone takes the lead its really impossible to outrun him (unless he fucks up somewhere, but with skilled players that barelly happens on a flat track).
Also, for the first obj. (the one that starts the countdown) you can use some standard trigger + scripted trigger instead of an AS obj.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- KimiRäikkönen
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Re: StadiumRace
I agree with you here, and thanks for posting some ideas. Havent had the time editing the map this week, so i'll be doing it next week np.Socio wrote: Put some more obstacles on the roads, traps, barrels, lava pits, or change the road in each area since from what I have seen, each round is played in a new stadium (90% shure, though I didnt look at the map in the editor). It will make the map much more interesting and add more spice into the gameplay, since with the current version, once someone takes the lead its really impossible to outrun him (unless he fucks up somewhere, but with skilled players that barelly happens on a flat track).
Like what?Socio wrote:Also, for the first obj. (the one that starts the countdown) you can use some standard trigger + scripted trigger instead of an AS obj.
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- Socio
- Disappeared Administrator
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Re: StadiumRace
Some idea:
-Make in center of each team spawn a (H:16 OuterR:64) cylinder brush. Give it some fancy colours to make it look like a big button, or just put an info pod ("Stand here to activate the countdown", in both bases so it will require each team to activate it, therefore it wont give a head start to the people with faster connection).
-Put in center a trigger (collission radius same as the radius of the brush, bTriggerOnceOnly=True) that one of the players on both teams must touch, connect them both with a counter and connect the counter with the scripted trigger like you would with the standard AS obj.
-Make in center of each team spawn a (H:16 OuterR:64) cylinder brush. Give it some fancy colours to make it look like a big button, or just put an info pod ("Stand here to activate the countdown", in both bases so it will require each team to activate it, therefore it wont give a head start to the people with faster connection).
-Put in center a trigger (collission radius same as the radius of the brush, bTriggerOnceOnly=True) that one of the players on both teams must touch, connect them both with a counter and connect the counter with the scripted trigger like you would with the standard AS obj.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- Azarael
- UT2004 Administrator
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Re: StadiumRace
Should have just used terrain tbh
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Re: StadiumRace
Kimi, can you set the RaceProxObjective contraint pawn class to Onslaught.ONSRV? So it doesn't break when the Nitro Vehicles get updated.
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