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AS-LegoPyra-2k11

Posted: Thu 23 Dec , 2010 2:34 pm
by KimiRäikkönen
- Changed the first objective a bit.
- Changed the third objective a bit.
- Added an optional objective on the way to objective three, which opens a teleporter to shorten the path np.

http://www37.zippyshare.com/v/99623954/file.html

Re: AS-LegoPyra-2k11

Posted: Thu 23 Dec , 2010 2:59 pm
by iZumo
Fix karma on the first bridge (the one father from the start). If you glitch it well, the scorp wents through the side and even lands on wheels and you can finish obj.

Re: AS-LegoPyra-2k11

Posted: Fri 24 Dec , 2010 2:14 am
by KimiRäikkönen
- Fixed the bridge collision

If you downloaded the previous 2k11 version remove it, and then download this, or else it might give a version mismatch error.

http://www53.zippyshare.com/v/26068976/file.html

Re: AS-LegoPyra-2k11

Posted: Fri 24 Dec , 2010 4:58 pm
by Genesis
This sounds like a complete waste of time

Re: AS-LegoPyra-2k11

Posted: Fri 24 Dec , 2010 10:10 pm
by Socio
Pyra always was a completly wast of time, both for people who tried to fix it (indeed they made it better, but aws it worth the effort?) and people who play it.

Re: AS-LegoPyra-2k11

Posted: Sat 25 Dec , 2010 3:51 pm
by KimiRäikkönen
did u play it yet

Re: AS-LegoPyra-2k11

Posted: Sat 25 Dec , 2010 4:48 pm
by Azarael
Get off the forum it is Christmas :/

Re: AS-LegoPyra-2k11

Posted: Wed 29 Dec , 2010 12:20 am
by iZumo
KimiRäikkönen wrote:- Fixed the bridge collision

If you downloaded the previous 2k11 version remove it, and then download this, or else it might give a version mismatch error.

http://www53.zippyshare.com/v/26068976/file.html
No you didn't fix it. Disable collision on the static mesh and use invisible collision hull for collision.

Re: AS-LegoPyra-2k11

Posted: Tue 04 Jan , 2011 11:43 pm
by Conqueror
The third objective for this map is possibly the most poorly thought out objective i've seen in a map.

Re: AS-LegoPyra-2k11

Posted: Tue 04 Jan , 2011 11:51 pm
by iZumo
RAGE! Ever though that if deemer projectile is blocked it still does the radius damage around that area (obj1 -> deem the defenders).