mapfixes

For posting your maps.
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Socio
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Re: mapfixes

Post by Socio » Sun 14 Jul , 2013 2:49 pm

Okay, some of you might not like what I did with Blazing, but its for the better in my opinion. The original map has been splitted to 3 maps, a track each and playing 1 disables the other 2. So its 20 mins instead of an hour in lenght of the old one. I hope this will keep raisers less buttfrustrated over the map and minimize the massive RAGEQUIT from them.

http://www.mediafire.com/?d7t6itk1wmtcfyg
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

iZumo
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Re: mapfixes

Post by iZumo » Sun 14 Jul , 2013 11:41 pm

I coverted the Minecraft (yes, more lags, it actually lags in the editor trollface ) race by Ratchet. Didn't fix glitches yet (yes I kno about the obj2 fts ). Music is xx-Sanctuary.ogg, DL: http://ut2004.ldg-gaming.eu/music/

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darkelf
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Re: mapfixes

Post by darkelf » Mon 07 Jul , 2014 8:02 pm

AS-LegoWars:

Changlog 7/7/2014:
-the 4 areas now have forced respawns. Tired of dealing with dimwits sticking around in old areas looking completely clueless.
-Blocking volumes placed in area 2 by aza (i think) have been modified to cover the spawn area as well. Along with this added blocking volumes to prevent benders getting into obj areas/spawns (going down stairs).

Map uploaded.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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bOnO
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Re: mapfixes

Post by bOnO » Wed 27 Aug , 2014 4:04 pm

Can someone take 30s of his time to fix Happy Scorpion and remove/balance the roof above the 3 tunnels going to obj 2? I'm tired of the Knut syndrome that more and more people seem to adopt, that is camping THE WHOLE FUCKING GAME on the roof to shoot and push people with the shock rifle instead of *trying* to do the obj... (the shock rifle is next to the loop on a small platform with max ammo, and there is a megahelath on the roof with other ammo supplies).

Thanks in advance.
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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iRobot
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Re: mapfixes

Post by iRobot » Wed 27 Aug , 2014 4:21 pm

Probably better to just remove the shock. It doesn't work too well on open maps with vehicles.

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Calypto
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Re: mapfixes

Post by Calypto » Wed 27 Aug , 2014 7:51 pm

Made it inaccessible to 98% of the server trollface
https://www.mediafire.com/?f8xuu8d9n60p9iq

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iRobot
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Re: mapfixes

Post by iRobot » Wed 27 Aug , 2014 7:59 pm

I am in the 2%

=D

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darkelf
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Re: mapfixes

Post by darkelf » Wed 27 Aug , 2014 9:31 pm

I copied over the changes to the other version of this map as well. Also made same type change to the shock rifle on obj 1(it can be done with shield gun or without depending if you have dropped down from the tunnel or not). (both live)

The change was to make the jump to get shock rifle require a shield jump wall dodge jump. This will fix the problem and cause rage and tears. I'm ok with this.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Calypto
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Re: mapfixes

Post by Calypto » Wed 27 Aug , 2014 9:39 pm

Good job, we will be training them for RACE-ShieldgunScorpion. We could even make it shield jump + shield wall dodge jump troll2 troll2

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Azarael
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Re: mapfixes

Post by Azarael » Wed 27 Aug , 2014 10:20 pm

Stop putting trial jumps into regular maps. I'm sure you realise I have no interest in HappyScorpion as I don't play AS/Race anymore, but your solution is shit from an objective point of view as well. All that will happen is that players who can do trials will get the shock rifle and do exactly the same thing as before, making your solution crap.

Just remove the weapon if it's a problem rather than adding a non-solution.

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