mapfixes

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iZumo
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Re: mapfixes

Post by iZumo » Fri 29 Aug , 2014 1:02 pm

iRobot wrote: ... that leaves you vulnerable to anything.
That's mandatory part of RACE maps.

trollface

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darkelf
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Re: mapfixes

Post by darkelf » Tue 02 Sep , 2014 4:08 pm

Change Log (9/2/2014):
-Shock rifles removed along with platforms.
-Mine layer removed.
-Access to obj 2 campers roof nest removed. Along with a checkpoint volume to reset anyone attempting to get up there.

Sorry it took me so long to get to it. Busy week.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
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iRobot
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Re: mapfixes

Post by iRobot » Tue 02 Sep , 2014 4:14 pm

did you relocate the pickups ontop of that roof? They are vital to the map.

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darkelf
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Re: mapfixes

Post by darkelf » Tue 02 Sep , 2014 4:51 pm

iRobot wrote:did you relocate the pickups ontop of that roof? They are vital to the map.
fts
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

iZumo
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Re: mapfixes

Post by iZumo » Sun 07 Sep , 2014 10:40 am

Water in AztecScorpion - quantum is misaligned (tsk tsk tsk).

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darkelf
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Re: mapfixes

Post by darkelf » Tue 09 Sep , 2014 1:04 am

Izumo wrote:Water in AztecScorpion - quantum is misaligned (tsk tsk tsk).
Must of shifted it by accident when I added checkpoints. I'll try and get to it some time this week.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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darkelf
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Re: mapfixes

Post by darkelf » Tue 09 Sep , 2014 12:29 pm

@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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iRobot
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Re: mapfixes

Post by iRobot » Tue 09 Sep , 2014 12:35 pm

It sounds like Izumo wanted to graze the water with his DragonFly and got pwned the water volume being higher than the visual.

iZumo
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Re: mapfixes

Post by iZumo » Tue 09 Sep , 2014 2:17 pm

darkelf wrote:@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.
The water volume is way up the FluidSurfaceInfo and quite significantly rugeblack_face

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darkelf
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Re: mapfixes

Post by darkelf » Wed 10 Sep , 2014 3:22 pm

Izumo wrote:
darkelf wrote:@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.
The water volume is way up the FluidSurfaceInfo and quite significantly rugeblack_face
It was only up maybe 50 units or less.. But either way I can see it can be annoying. Just fixed it now and will upload in a sec. I'll also check the other versions as well and see if it was a original mistake or editing mistake.

EDIT: Uploaded. It was just that one map. Sorry about that.
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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