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Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 3:17 pm
by iZumo
I should have rather said that certain group of players remains unarmed and gets too well out of it.

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 3:20 pm
by iRobot
Izumo wrote:Pending

EMP Scorpion:
- struck target looses all nitro
- nitro cost reduced by 40%

It's too much unarmed right now.
Yeah great combat m8, I r8 it 0/8

First person to land a hit wins completely, no way to counter it. Targetting beam is pointless as good players will point away while charging until the last moment, so you can't shield against it either.

Keep this dogshit off the servers joinha

At least add some skill to it by making EMP channeled, so you have to keep your target in order to have them EMP'd, instead of just needing to land a hitstan hit (anyone can do this)

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 3:24 pm
by iZumo
> implying race is about skill

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 3:32 pm
by bOnO
While you're at it, do something to make the atlas turret more fun and useful to use, because it's quite useless against anything (the ones on Snowrace and Sunshine, the others have at least some knockback).

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 3:41 pm
by iRobot
Izumo wrote:> implying race is about skill
all EMP does is frustrate people, no wonder we're losing players

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 4:04 pm
by iZumo
iRobot wrote:
Izumo wrote:> implying race is about skill
all EMP does is frustrate people, no wonder we're losing players
Good try. But I look and see what iRobot voted for before: https://ldg-gaming.eu/viewtopic.php?f=4&t=1292

"Good addition, I appreciate the maps."

trollface
bOnO wrote:While you're at it, do something to make the atlas turret more fun and useful to use, because it's quite useless against anything (the ones on Snowrace and Sunshine, the others have at least some knockback).
Actually, the Sunshine & Snowrace is "spammy / no knockback" because of the Dragonflies. I could decrease the delay between firing on the Stinger ones if there is too low ratio of hits.

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 4:09 pm
by iRobot
nice try, but ldg polls are never serious

also about the atlas, if you could make the projectiles more visible it might be better. Bigger/more opaque.

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 4:31 pm
by Azarael
"Problem": There exists a set of players capable of winning despite EMP attacks, even though an EMP hit that goes through makes you defenseless and rammable anyway
"Solution": Buff EMP so that anyone hit is dead

Izumo logic. And they criticise MY balance?!

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 5:21 pm
by iZumo
> implying you die if you get EMP'd

Re: New NitroVehicles

Posted: Mon 20 Oct , 2014 5:26 pm
by darkelf
Azarael wrote:"Problem": There exists a set of players capable of winning despite EMP attacks, even though an EMP hit that goes through makes you defenseless and rammable anyway
"Solution": Buff EMP so that anyone hit is dead

Izumo logic. And they criticise MY balance?!
LOL

Yes I don't see any reason in buffing emp. Or nerfing either. Its fine the way it is. I see it as being avoidable if being attacked and useable as the attacker.