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List of mods

Posted: Thu 20 Jan , 2011 4:33 pm
by Azarael
Zonka enquired about putting other mods on this server, so I've compiled a list of mods which I've categorised and linked to according to ease of distribution. I've only categorised mods that I've actually played. I'm also only listing player-versus-player mods here.

Total Conversion mods that override the server browser and may or may not work with redirection

Frag Ops

http://www.moddb.com/mods/fragops

Counter-Strike clone with a different aiming system.

Notes: Polished enough and requires some skill due to locational damage, but also very slow. No dodging.

Defence Alliance II

http://www.moddb.com/mods/defence-alliance-2

Some kind of class-based Assault-style mod with semi realistic weapons.

Notes: This is supposed to be good, but when I tried it alone there was no dodging, so I'm not really sure why it's meant to be good. I only played for three minutes though.

UnWheel

If you don't know what this is by now, you fail.

Total Conversion mods that are known to be redirectable

CarBall

http://www.moddb.com/mods/carball

Vehicular football.

Notes: High-skilled mod, with a steep learning curve. Beware.

Mutators which will require a gametype as host

Ballistic Weapons

http://www.runestorm.com/

Semi-realistic weapon mutator.

Notes: Default version is utter crap, but I rebalanced it and tweaked it to be playable. Requires Interactions to be played.

ChaosUT

http://chaotic.beyondunreal.com/

Random weapon mutator.

Notes: Balance isn't very good. Fixed it a bit in ChaosPro, but still...

Re: List of mods

Posted: Fri 21 Jan , 2011 6:19 pm
by Azarael
CarBall has been uploaded.

Re: List of mods

Posted: Fri 21 Jan , 2011 10:42 pm
by KimiRäikkönen
rpg tam