BallisticPro Changelogs
- Azarael
- UT2004 Administrator
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Re: BallisticPro changelogs.
General
May now save 5 loadout profiles. Names are editable, however you will have to click "Save" after each name edit.
Testing a fix for the recoil bug. The following weapons are affected:
R-78 Sniper Rifle
X-83 Sniper Rifle
M-75 Railgun
May now save 5 loadout profiles. Names are editable, however you will have to click "Save" after each name edit.
Testing a fix for the recoil bug. The following weapons are affected:
R-78 Sniper Rifle
X-83 Sniper Rifle
M-75 Railgun
- giZmo
- Hogwarts Professor
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Re: BallisticPro changelogs.
Loadout profiles ? I didn´t know thats even possible....where you can set it up ?
"We never truly know how to appreciate something until we have lost it forever."
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Re: BallisticPro changelogs.
It's probably not online yet (new feature).
- giZmo
- Hogwarts Professor
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Re: BallisticPro changelogs.
Sorry i got the phrase "May now save 5 loadout profiles" wrong...my mistake
"We never truly know how to appreciate something until we have lost it forever."
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
I tend to post changelogs in advance.
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Recoil bug fixed.
At the moment, fixed weapons are:
R9 Ranger Rifle
X83 Sniper Rifle
R78A1 Sniper Rifle
SRS-600 Battle Rifle
SRS-900 Battle Rifle
M763 Shotgun
At the moment, fixed weapons are:
R9 Ranger Rifle
X83 Sniper Rifle
R78A1 Sniper Rifle
SRS-600 Battle Rifle
SRS-900 Battle Rifle
M763 Shotgun
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Various adjustments coming.
SRS-900 Battle Rifle
Now uses the SRS-600's statistics for its primary fire.
M763 Shotgun
Is now semi-automatic.
Fire interval decreased from 0.7 to 0.55.
Base damage increased from 108 to 135.
Damage drops off to 80% of original damage over range. Coupled with spread, the weapon loses more base damage over range.
Now carries 6 rounds.
MRS138 Shotgun
Is now semi-automatic.
Fire interval decreased from 1 to 0.42.
Base damage changed to 130.
Now carries 4 rounds.
Damage drops off to 50% of original damage over range.
A500 Reptile
Now fires 5 projectiles dealing 35 damage each.
Spread reduced from 600/900 to 250/250.
Fire rate down to 0.7 from 1.
Bulldog Assault Cannon
Fire interval decreased from 0.75 to 0.7.
Damage increased from 80 to 90.
Has more recoil.
XMk-5 SMG
Fire interval up to 0.8 from 0.75.
Darts now travel much faster.
HMC-117 Photon Cannon
Primary fires on release.
Staffs
Slow Charge fires more quickly.
XM300 Nanoblade
Now boosts speed by 10%.
All main weapon bayonets now deal 150 damage at 220 range with a 0.75 second fire interval.
SRS-900 Battle Rifle
Now uses the SRS-600's statistics for its primary fire.
M763 Shotgun
Is now semi-automatic.
Fire interval decreased from 0.7 to 0.55.
Base damage increased from 108 to 135.
Damage drops off to 80% of original damage over range. Coupled with spread, the weapon loses more base damage over range.
Now carries 6 rounds.
MRS138 Shotgun
Is now semi-automatic.
Fire interval decreased from 1 to 0.42.
Base damage changed to 130.
Now carries 4 rounds.
Damage drops off to 50% of original damage over range.
A500 Reptile
Now fires 5 projectiles dealing 35 damage each.
Spread reduced from 600/900 to 250/250.
Fire rate down to 0.7 from 1.
Bulldog Assault Cannon
Fire interval decreased from 0.75 to 0.7.
Damage increased from 80 to 90.
Has more recoil.
XMk-5 SMG
Fire interval up to 0.8 from 0.75.
Darts now travel much faster.
HMC-117 Photon Cannon
Primary fires on release.
Staffs
Slow Charge fires more quickly.
XM300 Nanoblade
Now boosts speed by 10%.
All main weapon bayonets now deal 150 damage at 220 range with a 0.75 second fire interval.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Adjusted recoil of all assault rifles and battle rifles.
Main weapon bayonets will now automatically fire if an enemy is in range and is being aimed at.
Adjusted recoil of all assault rifles and battle rifles.
Main weapon bayonets will now automatically fire if an enemy is in range and is being aimed at.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
There is an issue with the game at the moment regarding projectiles - they appear to take a different path to the player's aim on the client side, but are in fact aimed accurately on the server. This issue has been resolved for the next update.
Weapon muzzle flashes no longer illogically penetrate through the weapon. A good example of this is the suppressed XK-2 when aimed.
CYLO Assault Weapon
Shotgun inaccuracy reduced to 350/350 from 900/900
Shotgun deals slightly less overall damage (although this is still a buff to the shotgun)
Shotgun now produces recoil.
NRP-57 Pineapple
No longer Karma-based.
There is an issue with the game at the moment regarding projectiles - they appear to take a different path to the player's aim on the client side, but are in fact aimed accurately on the server. This issue has been resolved for the next update.
Weapon muzzle flashes no longer illogically penetrate through the weapon. A good example of this is the suppressed XK-2 when aimed.
CYLO Assault Weapon
Shotgun inaccuracy reduced to 350/350 from 900/900
Shotgun deals slightly less overall damage (although this is still a buff to the shotgun)
Shotgun now produces recoil.
NRP-57 Pineapple
No longer Karma-based.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
XMk-5 Submachine Gun
Secondary fire dart deals 30 damage plus 66 over time with green screenflash.
Fifty-9 Machine Pistol
Less recoil.
XRS-10 Machine Pistol
Less recoil.
A73 Skrith Rifle
Reduced recoil from 170 to 128.
Increased base damage from 27 to 29.
LS-14 Laser Carbine
Increased base damage from 32 to 36.
Doubled heat generation per shot.
Increased rocket damage from 50 to 65.
Secondary fire dart deals 30 damage plus 66 over time with green screenflash.
Fifty-9 Machine Pistol
Less recoil.
XRS-10 Machine Pistol
Less recoil.
A73 Skrith Rifle
Reduced recoil from 170 to 128.
Increased base damage from 27 to 29.
LS-14 Laser Carbine
Increased base damage from 32 to 36.
Doubled heat generation per shot.
Increased rocket damage from 50 to 65.
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