BallisticPro Changelogs
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
- Added ability to dodge in aim down sight view. Dodge covers 80% of the distance of a regular dodge and dodge jumping is blocked while in ADS view.
I felt being limited to 80% movement speed walk for accuracy was killing the gameplay.
I felt being limited to 80% movement speed walk for accuracy was killing the gameplay.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Update to V55
General
- Fixed bug in zoom when temporarily scoping down with a smooth zooming weapon
- New clients will now use my slot placement, roughly conforming to stock weapon roles and ranges, rather than RuneStorm's idea of where weapons should be placed
A42 Skrith Pistol
- Reduced ammo capacity from 300 to 150
- A42 gains 10 ammo per second, charges 4 seconds after player ceases firing
- A42 secondary damage reduced from 80 to 50
fix to dual A42 spam and very accurate alt attack
A73 Skrith Rifle
- Aim adjust time down to 0.375 from 0.5
nerf to A73 hipfire
AM67 Assault Pistol
- Recoil reduced from 2048 to 512
adjustment for recoil bug
BallisticPlayer
- Removed access to Invisible combo
too strong in BW and widely reviled even in the default game, already disabled in Freon
BORT-85
- Increased projectile speed of BORT-85 flare by 33%
flare weak in comparison to grenade
BX-5 Spring Mine
- BX-5 mines no longer trigger on crouching players
E-23 Plasma Rifle
- Series Pulse damage down from 35 to 31
- Reduced muzzle flash size to make most firemodes easier to use
Fifty-9 Machine Pistol
- Reduced recoil from 128 to 108
G-5 RPG
- Direct impact damage reduced from 250 to 175
- Damage radius reduced from 256 to 220
HvC Lightning Gun
- fixed issue with desynch of heat level
- damage increased from 3 to 4
M-46 Combat Rifle
- Recoil increased from 128 to 150
- Rate of fire slowed from 0.13 to 0.135
- M-46 mines no longer trigger on crouching players
M-46 outperforming other rifles in its class
M-50 Assault Rifle
- Damage increased from 17 to 18
M-353 Machinegun
- Recoil increased from 128 to 150
MRS-138 Shotgun
- Aim variance increased from 750-1200 to 900-1400
- Spread increased from 850-750 to 1200-900
- Fires 16 pellets instead of 12
- Cocking rate reduced from 140% to 110%
Now fires a powerful blast with wide horizontal spread, but has a long cocking delay. Similar to the M290, but lacking the versatility in single-barrelled fire.
R-9 Ranger Rifle
- Damage increased from 55 to 60
R-78 Sniper Rifle
- Damage increased from 90 to 95
Dark Star / Nova Staff
- Players using the powerup take 40% less damage, down from 25% less damage
- Slightly increased duration of powerup
Sub-Assault Rifle 12
- Reduced recoil from 72 to 64 to compensate for awful ironsights
SRS-600 Battle Rifle
- Increased damage from 28 to 30
XMk-5 Submachine Gun
- Reduced recoil from 100 to 80
- Increased poison dart velocity from 6000 to 8000
General
- Fixed bug in zoom when temporarily scoping down with a smooth zooming weapon
- New clients will now use my slot placement, roughly conforming to stock weapon roles and ranges, rather than RuneStorm's idea of where weapons should be placed
A42 Skrith Pistol
- Reduced ammo capacity from 300 to 150
- A42 gains 10 ammo per second, charges 4 seconds after player ceases firing
- A42 secondary damage reduced from 80 to 50
fix to dual A42 spam and very accurate alt attack
A73 Skrith Rifle
- Aim adjust time down to 0.375 from 0.5
nerf to A73 hipfire
AM67 Assault Pistol
- Recoil reduced from 2048 to 512
adjustment for recoil bug
BallisticPlayer
- Removed access to Invisible combo
too strong in BW and widely reviled even in the default game, already disabled in Freon
BORT-85
- Increased projectile speed of BORT-85 flare by 33%
flare weak in comparison to grenade
BX-5 Spring Mine
- BX-5 mines no longer trigger on crouching players
E-23 Plasma Rifle
- Series Pulse damage down from 35 to 31
- Reduced muzzle flash size to make most firemodes easier to use
Fifty-9 Machine Pistol
- Reduced recoil from 128 to 108
G-5 RPG
- Direct impact damage reduced from 250 to 175
- Damage radius reduced from 256 to 220
HvC Lightning Gun
- fixed issue with desynch of heat level
- damage increased from 3 to 4
M-46 Combat Rifle
- Recoil increased from 128 to 150
- Rate of fire slowed from 0.13 to 0.135
- M-46 mines no longer trigger on crouching players
M-46 outperforming other rifles in its class
M-50 Assault Rifle
- Damage increased from 17 to 18
M-353 Machinegun
- Recoil increased from 128 to 150
MRS-138 Shotgun
- Aim variance increased from 750-1200 to 900-1400
- Spread increased from 850-750 to 1200-900
- Fires 16 pellets instead of 12
- Cocking rate reduced from 140% to 110%
Now fires a powerful blast with wide horizontal spread, but has a long cocking delay. Similar to the M290, but lacking the versatility in single-barrelled fire.
R-9 Ranger Rifle
- Damage increased from 55 to 60
R-78 Sniper Rifle
- Damage increased from 90 to 95
Dark Star / Nova Staff
- Players using the powerup take 40% less damage, down from 25% less damage
- Slightly increased duration of powerup
Sub-Assault Rifle 12
- Reduced recoil from 72 to 64 to compensate for awful ironsights
SRS-600 Battle Rifle
- Increased damage from 28 to 30
XMk-5 Submachine Gun
- Reduced recoil from 100 to 80
- Increased poison dart velocity from 6000 to 8000
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
- Suppressed weapons, reloads and cocking are all more audible
- BallisticPlayer now config(User) rather than config(BallisticProV55)
E-23 ViPeR
- Increased in-scope sway from 0% to 30%
- Increased recoil from 40 to 64
- Decreased damage of laser from 13 to 9
G-5 RPG
- Initial ammo down to 2 from 4
- Suppressed weapons, reloads and cocking are all more audible
- BallisticPlayer now config(User) rather than config(BallisticProV55)
E-23 ViPeR
- Increased in-scope sway from 0% to 30%
- Increased recoil from 40 to 64
- Decreased damage of laser from 13 to 9
G-5 RPG
- Initial ammo down to 2 from 4
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Freon
- Momentum applied to frozen players reduced by 95% to prevent Git kills with A-49 and MRS-138
- Players will now correctly freeze when killed manning a deployed weapon
- Momentum applied to frozen players reduced by 95% to prevent Git kills with A-49 and MRS-138
- Players will now correctly freeze when killed manning a deployed weapon
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
CYLO Firestorm
- Removed ridiculous bonus damage values given for overheating
- Reduced excessive pushback
- All Machinegun-class weapons have increased accuracy when deployed
- Movespeed is reduced by 35% when wielding this weapon
- Reduced recoil
- Recoil when firing from the hip is now locked to the crosshairs
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
Melee weapon attachments
All main weapon bayonets except the Dark Star's Chainsaw have a fixed range of 196 units.
All sidearm bayonets have a fixed range of 150 units.
M50
Random recoil increased by 25%
Recoil increased by 33%
AimAdjustTime now 0.3 seconds
Crouch stabilisation reduced from 50% to 25%
SRS900, SRS600
Firerate of 900 decreased from 0.12 to 0.135 to match 600
Crouch stabilisation reduced from 50% to 25%
Recoil increased from 170 to 196
Fixed an oversight giving both SRS better hipfire than they should have
Both weapons have more initial ammunition
LS-14 Laser Carbine
Weapon now spawns with more ammo
Bulldog
Ammo capacity increased from 5 to 8
Bulldog spawns with much fewer grenades
Primary fire damage up to 95 from 85
Primary fire no longer possesses inherent inaccuracy
Secondary fire impact damage reduced from 175 to 120
Secondary fire blast radius increased
Secondary fire now affected by gravity
CYLO Firestorm
Heat per shot down from 1.1 to 0.9
AM67 Pistol
Halved recoil
S-AR 12
Damage up from 20 to 22
All main weapon bayonets except the Dark Star's Chainsaw have a fixed range of 196 units.
All sidearm bayonets have a fixed range of 150 units.
M50
Random recoil increased by 25%
Recoil increased by 33%
AimAdjustTime now 0.3 seconds
Crouch stabilisation reduced from 50% to 25%
SRS900, SRS600
Firerate of 900 decreased from 0.12 to 0.135 to match 600
Crouch stabilisation reduced from 50% to 25%
Recoil increased from 170 to 196
Fixed an oversight giving both SRS better hipfire than they should have
Both weapons have more initial ammunition
LS-14 Laser Carbine
Weapon now spawns with more ammo
Bulldog
Ammo capacity increased from 5 to 8
Bulldog spawns with much fewer grenades
Primary fire damage up to 95 from 85
Primary fire no longer possesses inherent inaccuracy
Secondary fire impact damage reduced from 175 to 120
Secondary fire blast radius increased
Secondary fire now affected by gravity
CYLO Firestorm
Heat per shot down from 1.1 to 0.9
AM67 Pistol
Halved recoil
S-AR 12
Damage up from 20 to 22
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
All weapons
Starting reserve ammo is 3 mags
LS-14 Carbine
Alt fire delay increased from 0.125 to 0.25
Recoil halved for both firemodes
Bulldog
Increased sight raise time to 0.55 seconds
Increased sway in aim by 60%
Decreased primary damage from 95 to 75
FRAG-12s should explode again
Increased recoil to 512 from 200
X-82 Sniper Rifle
Fixed aim-off issue
HMC Photon Cannon
Doubled primary fire ammo consumption
Initial ammo increased dramatically
Dark Star
Reduced melee damage by 33%
Starting reserve ammo is 3 mags
LS-14 Carbine
Alt fire delay increased from 0.125 to 0.25
Recoil halved for both firemodes
Bulldog
Increased sight raise time to 0.55 seconds
Increased sway in aim by 60%
Decreased primary damage from 95 to 75
FRAG-12s should explode again
Increased recoil to 512 from 200
X-82 Sniper Rifle
Fixed aim-off issue
HMC Photon Cannon
Doubled primary fire ammo consumption
Initial ammo increased dramatically
Dark Star
Reduced melee damage by 33%
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
General
Changed Ballistic inventory groups to match mine:
Melee / Pistol / SMG / Assault / Energy / Deployable / Shotgun / Ordnance / Sniper / Supers & Nades
A-49 Skrith Blaster
Deals 25 damage to self on use of altfire
Altfire damage increased by 33%
Sub-Assault Rifle 12
Tweaked stock bonuses
Weapon is now more accurate when crouching to match other weaponry
Reduced obnoxious muzzle flash size
M75 Railgun
Raise time increased from 0.35 to 0.65
Scope sway increased
LS-14 Laser Carbine
Raise time increased from 0.35 to 0.6
R78 Sniper Rifle
Raise time increased from 0.4 to 0.55
X-83 Sniper Rifle
Chaos decline time down to 0.5 from 1.8
Raise time increased from 0.35 to 0.65
R9 Ranger Rifle
Damage down from 60 to 55
Sways more in ironsights
Sways less when crouched
Changes to scoped weapons because they were seeing a lot of use on the fly and in close combat.
Changed Ballistic inventory groups to match mine:
Melee / Pistol / SMG / Assault / Energy / Deployable / Shotgun / Ordnance / Sniper / Supers & Nades
A-49 Skrith Blaster
Deals 25 damage to self on use of altfire
Altfire damage increased by 33%
Sub-Assault Rifle 12
Tweaked stock bonuses
Weapon is now more accurate when crouching to match other weaponry
Reduced obnoxious muzzle flash size
M75 Railgun
Raise time increased from 0.35 to 0.65
Scope sway increased
LS-14 Laser Carbine
Raise time increased from 0.35 to 0.6
R78 Sniper Rifle
Raise time increased from 0.4 to 0.55
X-83 Sniper Rifle
Chaos decline time down to 0.5 from 1.8
Raise time increased from 0.35 to 0.65
R9 Ranger Rifle
Damage down from 60 to 55
Sways more in ironsights
Sways less when crouched
Changes to scoped weapons because they were seeing a lot of use on the fly and in close combat.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro changelogs.
BORT (Grenade Pistol)
Impact damage down to 85 from 100
Damage down to 65 from 85
Radius down to 256 from 384
G5 RPG
No longer causes vertical view shaking
XK2 Submachine Gun
Range attenuation (damage loss over range) increased from 25% to 50%
Fifty-9 Machine Pistol
Hipfire spread increased from Small to Medium
High damage range decreased from 1500 to 1024
Damage loss range decreased from 1024 to 768
Damage increased from 15 to 18
(the above control where the weapon begins to lose damage over range, and where it reaches its minimum damage, CoD-style)
XRS-10 Machine Pistol
Hipfire spread increased from Small to Medium
High damage range decreased from 1500 to 1024
Damage loss range decreased from 1024 to 768
Damage increased from 20 to 22
S-AR 12
Increased recoil
Bulldog
Lowered raise time from 0.55 to 0.5
X82 Sniper Rifle
Resolved issue with wonky aim
Player move speed down from 90% to 75%
Impact damage down to 85 from 100
Damage down to 65 from 85
Radius down to 256 from 384
G5 RPG
No longer causes vertical view shaking
XK2 Submachine Gun
Range attenuation (damage loss over range) increased from 25% to 50%
Fifty-9 Machine Pistol
Hipfire spread increased from Small to Medium
High damage range decreased from 1500 to 1024
Damage loss range decreased from 1024 to 768
Damage increased from 15 to 18
(the above control where the weapon begins to lose damage over range, and where it reaches its minimum damage, CoD-style)
XRS-10 Machine Pistol
Hipfire spread increased from Small to Medium
High damage range decreased from 1500 to 1024
Damage loss range decreased from 1024 to 768
Damage increased from 20 to 22
S-AR 12
Increased recoil
Bulldog
Lowered raise time from 0.55 to 0.5
X82 Sniper Rifle
Resolved issue with wonky aim
Player move speed down from 90% to 75%
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