- Flamer mode costs soulpower
BallisticPro Changelogs
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
Dark Star
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
BX85 Stealth Crossbow
- Added an unfinished version of this weapon for testing of the stealth mechanic
- Dark bolts will not pull if the target is closer than 1024 units
- Dark saw will no longer consume ammo when striking the target
- Tripled the ammo cost of the Dark saw
- Added click to thaw
- Fixed code designed to block the proxy heal if you were hit within the last 5 seconds
- Doubled knockback force
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
BX85 Stealth Crossbow
E90-N Proton Accelerator
- Increased player visibility when moving
- Decreased the rate at which a player will become more invisible
- Fixed perfect hipfire while moving
- Dark Saw ammo cost is now doubled instead of tripled
- Hitting with the Dark Saw will restore 1 ammo instead of consuming 2
E90-N Proton Accelerator
- Can no longer be charged by striking allies
- Requires 2 hits before it begins ramping up damage
- Calypto
- Posts: 1879
- Joined: Tue 27 Dec , 2011 6:24 am
- Location: New York State
- Contact:
Re: BallisticPro Changelogs
Loadout
- D49 is a KS1; allowing for dual wield D49
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
FSSG-50 Sniper Rifle
- Increased random X and Y recoil deviation by 50%
- Damage increased from 15 to 20
- Fixed fatigue on melee fire
- Melee fire interval reduced from 0.8 to 0.5
- Melee damage reduced from 90 to 70
- Now given only one MR-DR
- Maximum hip spread for stock-in mode increased by 40%
- Expansion rate remains the same as before
- This weapon will no longer produce tracers
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
ICIS Stimpack
- Reduces hipfire expansion rate by 25% (down from 50%)
- Increases recoil by 100% (up from 50%)
- Provides a baseline recoil randomness penalty (same as before)
- Crouching will no longer stabilize the weapon in this mode
SK-410 Assault Shotgun
- Fixed an issue allowing this item to be used when empty
- Fixed an issue causing this weapon's attachment to display incorrect effects
- Reworked bonus list for stock in mode:
- Reduces hipfire expansion rate by 25% (down from 50%)
- Increases recoil by 100% (up from 50%)
- Provides a baseline recoil randomness penalty (same as before)
- Crouching will no longer stabilize the weapon in this mode
SK-410 Assault Shotgun
- Fire interval reduced from 0.325 to 0.22
- Damage reduced from 112 to 66
- Reserve ammo up to 30 from 18
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
CYLO Firestorm IV
- Increased slug velocity gain over time
- Greatly increased knockback dealt by slugs on a direct hit
- Tazer damage down to 7 from 10
- Increased velocity of charged fires by ~20%
- Greatly increased knockback dealt by charged bolt on a direct hit
- Slightly increased knockback dealt by charged bolt from AoE damage
- Charged bolt now counts as a forceful push weapon and cannot be used to kill players through falling or hazards
- Reduced recoil of primary fire from 960 to 490 (was overnerfed)
- Increased fire interval of secondary fire from 0.45 to 0.65
- Greatly increased knockback dealt by slugs on a direct hit
- Reduced impact damage of slugs from 115 to 80
- Reduced area damage of slug from 80 to 50
- Added base inaccuracy to the slug fire
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
M763 Shotgun
- Reduced spread from 172 units to 72 units
- Reduced spread from 172 units to 96 units
- Tazer change applied
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
PD-97 "Bloodhound"
- No longer applies its effects to spawn protected players
- Plague no longer spreads to spawn protected players
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
LS-14 Laser Rifle
- Rockets act like Peacemaker alt (starting slow, then accelerating)
- Reduced damage dealt by "Lightning" mode by 75%
- Moved to Killstreak 1
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