BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 14 Aug , 2014 11:46 pm

Freon
  • Enforced thaw delay. You may not receive teammate thaws if your thaw percentage is lower than 13%. Overtime ignores this restriction.
PeaceMaker
  • Capacity down from 90 to 60.
  • No longer has excessive knockback.
  • Reduced the size of the MRL's effects.
  • Altfire fixed.
Longhorn
  • Fast grenades no longer explode on contact with a player after rebounding. They will bounce off and drop to the floor, exploding after their timer expires. In order to fire indirectly, the manual detonation mode is required.
  • Impact damage for a Longhorn grenade is proportional to speed. It's linear.
  • Detonation delay for the Longhorn's Fast grenades increased from 0.42s to 1s.
Raygun
  • Fixed excessive knockback on all modes.
  • The Raygun has a maximum hold time. You must fire within 0.75 seconds of full charge or the weapon will simply discharge. Attempting to get around this by releasing and pressing the fire key again will result in you hitting the retrigger delay and losing your charge anyway.
  • Raygun charges in 1.75 seconds, down from 2.5.
  • Fixed the Raygun's plague mechanics. If you're within the radius of a plague trigger when it's created, you will be plagued. If you are within the radius of a plague bolt that hits someone, you will receive the full duration just as you would have if you walked into the trigger a millisecond after that bolt had hit.
  • As I don't know how the above is going to pan out, Raygun plague bolt damage down to 40 from 60. Raygun plague damage per tick down to 5 from 6. Ticks twice per second for 8 seconds, 80 damage.

For better or for worse, the course of the next week is set.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 16 Aug , 2014 3:41 am

Bugfixes

Raygun
  • Fixed a bug causing the client, but not the server, to fire when a shot was made just after full charge was reached.
XOXO Staff
  • Resolved issue with incorrect start location for XOXO Stream fire.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Tue 19 Aug , 2014 11:33 pm

New Default
  • The weapon selection UI defaults to "off". If you wanted it on, type Ballistic in the console, go to Preferences and check "Use Weapon Selection UI".

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 23 Aug , 2014 3:46 pm

General
  • Optimisation patch - optimized HUD code a bit, removed an expensive duplicate function. Made detail reduction more aggressive on low settings because of recent complaints about lag, but the price for this is that I'll be checking your settings, and if you use the lowest detail settings for advantage and not out of necessity, you will be penalized for the abuse.
    The HUDFix package has changed. If you have it installed, remove it and extract the server's version. Alternatively update from http://www.mediafire.com/download/5cxab ... elease.rar
Freon
  • Players in blue frozen status (% less than 13) are not affected by weapons which thaw frozen players.
MAU-52 Target Designator
  • Will not be reported when claimed.
  • Gives no strike warning.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 25 Aug , 2014 3:57 pm

SAR-12
  • Blind charges in 0.5 seconds with a sound.
  • Can't fire while charging blind (trigger finger is used to hold the switch.)
Raygun
  • Fixed Raygun not playing charge sound to non-owning clients.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 27 Aug , 2014 2:48 pm

Killstreaks
  • If you have a streak of a given level active on a particular life, you will not gain a reserve streak of that level or any lower level on the same life.
e.g.
Reached KS2 threshold with KS2 active - no streak given
Reached KS1 threshold with KS2 active - no streak given
Reached KS2 threshold with KS1 active - receive KS2


Longhorn Repeater
  • Damage dealt by initial explosion of manual mode reduced to 75 from 110

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 01 Sep , 2014 3:39 pm

General
  • Fixed inability to use PrevWeapon command with dual wield out
  • Removed old restrictions on Donation - it's now completely random with no limitations
CX85 Combat Rifle
  • Damage up to 24 from 22
  • Detection range for altfire increased 25%
  • Scope shows a less opaque targeting box for distant targets
NFUD Combat Wrench
  • Beta weapon added to secondary slot. Warps in various deployables with its primary fire. Secondary is a smash attack with high anti-vehicle and structure damage.
  • An explanation of the function of each deployable is given underneath the mode text.
  • Fixed failure of Energy Barriers to block hitscan.
  • Fixed damaging and destroying of all deployables.
  • Using Sandbags from the back anchors you to them. In this state, you are unable to move but 80% of all damage dealt from the front is dealt to the sandbags instead.
E-23 ViPeR
  • Damage gain over range for Series Pulse matches up with A73 Skrith Rifle
Longhorn Launcher
  • Damage for indirect Longhorn grenades permitted to manually explode cut from 150 to 120
Raygun
  • Charged Shot starts at 125 damage + 62 over 0.6s of flight
  • Charged Shot blinds on hit
  • Altfire gains damage over range, but more slowly than the other projectile weaponry

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Tue 02 Sep , 2014 2:52 pm

General
  • Fixed handling of Berserk on different fire modes
  • Fixed miscellanea related to ammo (resupply / wrong pickup / ammo classes)
Dark Star
  • Fixed temporary reload lock which would occur if the Dark Star was switched out during or just after using the melee attack

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 05 Sep , 2014 12:38 am

Freon
  • Behind view is off in Freon.
  • The muting system will resend failed mutes every 10 seconds until acknowledgement of all mutes has been received.

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Re: BallisticPro Changelogs

Post by Azarael » Sun 07 Sep , 2014 5:06 pm

Wrench
  • Patched exploit allowing instant construction between round transitions

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