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Re: BallisticPro Changelogs

Posted: Sun 15 Feb , 2015 2:49 pm
by Azarael
General
  • Added support for player transparency
R9 Ranger Rifle
  • Converted to scope/sights version. Regular sights key brings up RDS, weapon special key brings up scope.

Re: BallisticPro Changelogs

Posted: Mon 16 Feb , 2015 12:22 am
by Azarael
General
  • Fixed reserve ammo being maxed if selecting a weapon twice in Loadout
E90-N Particle Accelerator
  • Added Power Drain and Power Boost modes
R9A1 Ranger Rifle
  • Misc fixing

Re: BallisticPro Changelogs

Posted: Tue 17 Feb , 2015 3:11 pm
by Azarael
E90-N Particle Accelerator
  • Correctly gains ammo while power draining
  • Power Drain reduces damage output to 33% of original
  • Power Drain mode renamed to Neutrino Amplification
Redwood Coach Gun
  • Melee fire moved to correct key
NFUD Combat Wrench
  • No longer jams if fired while melee is held

Re: BallisticPro Changelogs

Posted: Tue 03 Mar , 2015 2:18 am
by Azarael
AK-490 Battle Rifle
  • Added gravity to knife shots
  • Speed down to 7500 from 9000
  • Fixed an issue causing the primary and secondary modes to be handled independently with respect to fire intervals and delays. The primary fire can now no longer interrupt the secondary fire and the full delay after firing a knife will be enforced.

Re: BallisticPro Changelogs

Posted: Thu 12 Mar , 2015 12:33 pm
by Azarael
Melee
  • Maximum displacement time that can be added from each melee attack limited to 2 seconds

Re: BallisticPro Changelogs

Posted: Fri 13 Mar , 2015 7:01 pm
by Azarael
Melee
  • Base damage for melee down to 75 from 100
  • Charge bonus damage for melee down to 100% from 115%
  • Melee now gains bonus damage when attacking a player's side (25%). Backstab modifier remains 50%

Re: BallisticPro Changelogs

Posted: Fri 03 Apr , 2015 1:09 am
by Azarael
CX61 Tactical Rifle
  • Gas consumption rate doubled
E90-N Particle Accelerator
  • Damage up from 5 to 7
  • Consecutive hits add 2 damage until you miss
  • No longer has a penalty related to ammo count
  • Primary can no longer be used if the weapon is full
  • Stream effect will no longer lag behind the player's aimpoint on the owning client
  • Neutrino Amplification modes no longer stack
  • NA primary reduces damage output by 90%
  • NA secondary increases damage output by 200%
  • NA secondary costs 5 ammo per tick
LK-05 Advanced Carbine
  • Reduced X-axis recoil deviation
MK781 Shotgun
  • Reduced recoil from 768 to 512
SK-410 Assault Shotgun
  • Increased impact damage of Slug mode from 80 to 115
  • Increased radius damage of Slug mode from 75 to 90
  • Increased radius of Slug mode from 192 to 256
  • Slugs deal half damage in a 25% reduced radius if not striking a player directly

Re: BallisticPro Changelogs

Posted: Sun 05 Apr , 2015 1:47 pm
by Azarael
All Assault Rifles and Submachine Guns
  • Push force removed
All Other Weapons
  • Push force downscaled

Re: BallisticPro Changelogs

Posted: Wed 08 Apr , 2015 2:32 am
by Azarael
Assault Rifles
  • Increased ADS time from 0.25 seconds to 0.35 seconds
  • The MARS-2 and 3 are exceptions
Shotguns
  • Increased ADS time from 0.25 seconds to 0.3 seconds
  • The SK-410 and SKAS-21 are exceptions

Re: BallisticPro Changelogs

Posted: Sat 30 May , 2015 1:55 am
by Azarael
A73 Skrith Rifle
  • Altfire cost increased from 5 to 8
M46 Combat Rifle
  • Proximity mines can no longer be attached to players
I'll deal with the rest later.