I agree that there did not appear to be any group that was interested in balance on your forums, but I did point out that your forum makeup was biased for certain reasons (mostly to do with the balance making BW more singleplayer-oriented). Threads on adding new content to the game have thousands of posts, while the various balance mods have significantly less despite the horrible balance of the game, and that's a clear indication that the makeup of the forum community is biased towards those people who don't care about balance due to playing singleplayer, or due to having a vested interest in abusing it (ABA, specifically with respect to the G5.) Before you state that people naturally become more excited about new content than balance, this isn't true. On forums I frequent, I see more posts on balance than on new content, with dedicated sections of the forums and rules for discussion when talking about balance (see http://forums.relicnews.com for this) and there are a good number of people who tell the developers to stop releasing new content until the existing content has been balanced. I must admit I felt this way at first when I heard the announcement of V25.
It may not be my cross to bear as you say, but it's still frustrating to see the principle unrecognised, especially when the players directly suffer from mistakes that have been made in the form of reduced interest and playercounts. I could not force our players to post on a foreign board, as many of them are rather quiet when it comes to forums I'm afraid. It tends to be that way among the online players - they get their interaction and discussion while they're in the game, so they're not that interested in boards. We're actually ranked #5 Unreal Tournament 2004 server in the world at the moment according to GameTracker, but our forums as you have noticed are even less active than yours are.
I understand that part of your goal is to further your skills and to give people something they'll enjoy while you're at it - and nothing I wanted you to do would have involved any major work on your part, which is why I asked. While things cannot be perfectly balanced, with the default balance of V9 it feels as though there wasn't really any attempt made.
I'm well aware that the community reported my posts - Kelly told me this a while ago. However, a moderator isn't an extension of the community, it is an entity who is supposed to think for himself. If moderators are there simply to act as an avatar of the community's wishes, then why not make everyone a moderator? To be honest, there was no way I was going to win there - having seen my attempts at discussion fail due to lack of rules to promote discussion, I assumed this was the kind of board where anything goes and so I brought out the attacks, which I still feel were grounded in truth. Had I realised that the forum was based on placating the existing community at all costs, I would not have bothered posting at all in the first place and we'd have all saved ourselves a lot of time and effort.
Regarding opinions: It is impossible to prove an opinion, and as you say, it is about convincing people. However, the primary influence in this should be logic and argument - not the number of people posting to agree with an opinion. There's a reason we (and major forums) have a rule against posting contentless posts such as "I agree" or "X is fine" - because the number of people who support a given position is not indicative of the veracity of that position. Example - a forum on UFOs. If I were to sign up to a forum on UFOs and post a supported opinion on why UFOs are not of alien origin etc, another member of that forum posts a supported opinion on why UFOs ARE of alien origin, and seven people from that board post vague messages of support for the opinion of the UFO supporter, should the opinion of the UFO supporter be held in greater esteem than it would be otherwise because indigenous members of that board have posted in support?
Regarding time and patience to support an opinion: It takes me a few minutes to write out a post with a supported opinion - the time factor is not particularly relevant. As far as patience goes... those without patience have no real place on a discussion forum. If one doesn't have the patience for a full discussion, one should leave oneself as a spectator and allow those who do to discuss. Such is what is happening on this board at the moment.
Regarding the hypothetical of RuneStorm balancing V25: I concede that from RuneStorm's perspective, performing in-house balance would have been a significant problem for an old project. This is more a hypothetical "what-if" scenario, and the real point is that those who casually play the game tend to be satisfied with anything in the end, especially if, once they're played it, they can appeciate that it is actually better than it was before. I never expected RS to perform a full rebalancing of the mod - UT2004 is now nearly 11 years old - however, I would have appreciated a clear admission from the community that the mod is unbalanced.
Regarding "complaint and complaint and complaint about balance": You've misunderstood me. I refer to the apparent objection by the community to efforts to balance the mod. I do not refer to complaints that the mod isn't balanced, which as you have rightly pointed out rarely exist on BWC.
Regarding your own personal opinion on balancing the weapons: I agree that not being able to benefit from your work is a strong demotivator, especially when you are working for free. It's a difficult position for you - had balance happened earlier, the reward for you would have been increased notoriety within the community - praise is always good, and I assure you that if BW and your pack together had come out balanced I would have nothing but the most lavish praise for both. Regarding consistency in the mod, your hands are sadly tied here. This is mostly RuneStorm's fault.
EDIT: I must add here that most of your weapons actually outpower RuneStorm's. I forgot to mention this the first time around. The CYLO MK1 primary fire is a good example, as is the M30.
The main reason I'm bringing this up is because one of the posts in the thread about making an unofficial patch stated that if the patch included any balance changes, it would be vetoed because you (plural) didn't feel like balancing your weapons. And regarding offline play... in this case, the game is Unreal Tournament 2004. The core game was designed for the online community - excessively so, as this game has a high skill cap and can be extremely frustrating in competitive play. If players desired a progression of weapons for themselves, it would have been easier to balance for the online players and thus spread the mod more by catering to the taste of the admittedly picky online bastards in comparison to the offline players, and allow the offline players who have found the mod, who generally have more patience and are more knowledgeable when it comes to modding the game than the average online player, to create their own mods and spread them if necessary. Offline players tend not to be demotivated as badly by, or even notice, poor balance, because they have the ability to change the difficulty level of the enemies they face to compensate for it if necessary, or they can be the only ones able to use the weapons.
I don't find it accurate to state that I have no respect for offline players. If someone tells me they play games offline, there could be a multitude of valid reasons. Lack of internet, lack of interest in competition or fear of rebuttal for lack of skill by other players (the latter for me has been a problem in many RTS matchmaking systems). However, when balance is discussed in a gaming context, it refers almost universally to the problems caused by imbalance online. Offline, bots do not understand balance and will not prefer one weapon over the other or abuse a broken tactic unless specifically coded to do so - UT2004 bots exhibit a weapon slot preference depending on what was set in the .upl. Online, players are very happy to do so - ABA have built a server based on G5 abuse - and this can cause a real destruction of enjoyment for players who simply want to use the weapons they like without worrying that they are underpowered or overpowered. An underpowered weapon may as well not exist, and is wasted time by the developer. And an overpowered weapon will be seen in every match, consistently, over and over until it's completely lost its cool factor, everyone hates it and will continue to hate it should it become balanced in line with the other weapons simply because of the memory of what it once was. This is why balance is God in successful online games.
I do acknowledge the existence of PMs asking about how to balance your weapons previously, and in light of those, my opinion of you at the time was of a reasonable person who was interested in the gameplay and balance of the weapons, but either not present enough to enforce this or being overruled by a superior. It was nice to be asked.
Regarding my comment about the server being dependent upon your pack: You got me, I strawmanned. The server doesn't require the existence of your weapons per se in order to continue to exist, but if the other servers are running the weapons which do work and add something to the game and we aren't, we will lose traffic for this reason. Given that traffic isn't great for a mod in 2011 at the best of times, it's something I will personally try to avoid unless given no other recourse. I am quite surprised that this course of action was chosen, as my server is yet another showcase for your weapons, and we state the truth when asked of their origin.
Regarding obscuring of existing weapons: I don't understand why you would go ahead and make something without considering the impact of it on the game. Sure, making stuff is fun, but it's all the more better if you just put a little bit of thought into how what you're making completes the game, and then you're not forced to make it more powerful than it needs to be, and to push another weapon (or in the case of the AH-104, an entire class of weapons) out of the game in order to showcase it. Things like the CYLO, Bulldog (offline functionality), LS-14, SKAS-12, G28 etc contribute to the game in a significant fashion, and it would have been far better if all of your weapons had been designed in that way. There's a guy on Epic Games Forums called UT2004Addict who is pretty much the inverse, in that he cannot model or texture but the vehicles he codes have incredibly different and complex functionality which adds to the game immensely. Unfortunately, since he cannot model or texture, the majority of people are not interested in the great ideas he brings to life, and like you, he does it in the name of fun.
Regarding permissions to use weapons: I will not, and will never in the future, apologise or feel any guilt whatsoever for how I have behaved towards any of the named parties. Had the composition of the forum been less slanted towards a certain viewpoint due to the current composition of the Ballistic Weapons mod as favouring offline players, or had the moderation on the forum been unbiased and conducive of discussion rather than voting, I would not have had to resort to insults or similar. I held my patience for a long time as Kelly moderated me for things that others had done, or for "backseat moderating" when he had failed to address an issue, such as happened in the beta forums. I don't feel apologetic in the slightest and I never will, and since this whole grievance has stemmed from improper moderation of the RuneStorm forums I do not hold myself to blame at all.
Sorry, but that is just how it is for me. I've been at the limit of my patience so many times, both on MSN, in game and on the BWC forums. I held it until the breaking point. I can't feel any regret whatsoever.
Regarding elitism and game companies: You are not professional gaming companies. Thus, as aforesaid, I made no requests of you which were unreasonable. I consider unreasonable requests to have been completely modifying the functionality of a weapon to something totally different, significantly modifying models or significantly modifying texture assets. I asked for the following:
- Balance
- Aimed fire animations
- Better ironsights
- Fixes to online functionality
Of those, I hoped you would feel obliged to implement the last one, I strongly pushed for the first, and the second and third were optional, since I can do those myself and they would only be relevant to my pack and not yours, although I did get irritated at being told the M50 had usable ironsights. I don't feel I made excessive requests, and this is coming from someone who rebalanced the entire mod and added various other features onto it. I was, in fact, willing to balance it for you had you been willing to accept this as standardised balance, but then we go back to the consistency with RuneStorm's weapons and it turns out that it ultimately goes all the way back to RuneStorm failing to balance their weapons when they had the chance.
Of reasons for not balancing: You don't have to give any reasons whatsoever. Similarly, I do not have to respond to any of your posts past this point. However, I will continue to, because otherwise I would look like an absolute bloody fool. I agree with failing to give reasons where the privacy or health of a party is in jeopardy as a result of this (it's how governments work) but when reasons can be given and are not because a party doesn't want to admit the true motivation behind something and prove the opponent correct, I can't respect that. It happened multiple times and there is nothing, I repeat, nothing that I find more annoying than a party completely dismissing a discussion with one or two lines. The most recent incident was the camouflage discussion - the immediate response was "We've had a discussion and we're keeping it in". That kind of conduct is completely opaque and very annoying. You've since done the above, and thus I am satisfied - your statement that you did not wish to balance the mod because RuneStorm failed to balance their weapons is valid, but as previously stated, your weapons for the most part dramatically outpower RuneStorm's, with a significant number of them falling into the superweapon class or being superpowered versions of standard weapons with minor tweaks or additional firemodes. The camo system further accentuates this by giving a random chance of an even MORE powerful weapon.
Regarding the lack of balance in UT2004 mods: You may have misunderstood me. CarBall is balanced and skill-oriented with a high skillcap. It is the only example of a UT2004 mod which is so in its default incarnation. And once again, this argument is somewhat dated. I first encountered this mod in its 1.7 edition, and I posted along with Kaboodles on the BWCommunity boards to convince them to balance the mod. As far as I'm concerned, this discussion dates all the way back to that. Had the mod been balanced, it could have been like Team ArenaMaster became - TDM and DM were dropped in favour of it. There was a point where no populated BW servers existed at all back in 2009 - this was the original reason I created my own, which my friends at the time wouldn't play because of, you guessed it, gameplay and balance issues. When I ran V21, some of the people who are quite happily playing the mod in BallisticPro V55 outright refused to play V21 default, and I hold that as evidence that the path I chose was right and that this mod could have done far better than it did.
Of rebalancing maps: Almost all of the maps in question were created by people who no longer play the game, and the nature of the improvements was such that I, and the other mappers, put significantly more work into the maps than it took to create them. As far as we're concerned, we inherit that major stake by virtue of a) the mapper's absence and b) the dramatic amount of work we put in in comparison to the original mapper - some of these maps are complete remakes of maps which originally were UT99 standard into a state that is acceptable for UT2004, in terms of both gameplay and graphics.
On content crediting: If you're happy with it that way, then so be it. Please bear in mind that I offered to help in various cases, even if it was minor things such as bug testing, correcting death messages, information on how to fix bugs, general Q/A and advice and in the end I was willing to start modelling for you until it was made clear that this wasn't appreciated to the degree in which proper moderation of the boards would start. Quite sad, as I was quite enjoying that.
Regarding distribution of coding time: This doesn't actually address my point. While it may be true that he was waiting for your models, as well I knew because he'd told me many a time and I was watching for your login on RuneStorm's boards in anticipation of a release, the fact of the matter is at that time there was coding work to be done, specifically fixing the online functionality. Online compatibility, regardless of whether the creator plays online or not, is expected. When coding the functionality for some of my vehicles (personal use and occasionally used by LDG admins on the server) I made sure to test them on a local dedicated server and code them with online in mind, like many other coders before me have done. It's simply what is done, I don't really understand how to put it any other way.
Regarding my statement about default BW being unplayable: It certainly was unplayable in V21 unless you set the accuracy scale down, because of 0.8 second ironsights on every weapon, let alone the other gameplay and balance issues. Originally, BallisticPro existed only to introduce sane ironsighting speeds to every weapon, but it became apparent that even with the ironsights decreasing the power of hipfire weapons such as the G5, HvC Lightning Gun and flamethrower, there were still balance issues, and many of them existed between weapons which were previously not viable in any way because of the ironsight issue. The match we played a while ago against ABA in which their members used almost exclusively G5, with one member having 88% of his kills with this one weapon while being incapable of making kills with others is all the proof I need to back up my statements. It's not playable online without major frustration in its default form. Offline, maybe so, as you can face monsters or opponents set below your skill level, which is why offline play doesn't interest balancers.
Come on. If you want to keep it as civil as possible I'm all for it, but unless I explicitly said that, that's just a complete assumption. I do not know enough about you to make any form of judgement as encompassing as that. I'd rather be having this discussion with you than with any of the other moderators of BWC.Captain Xavious wrote:Sorry, I was under the impression you were better than me. I don't know how I could have ever came to that conclusion.
Regarding trolling: I believed in good faith my statements were true, otherwise I would not have made them. I do not troll - everything I state is to accomplish an intended goal, and if other people wish to jump on the tone of a particular statement then that is their prerogative.
Regarding the post in which I imitate Sarge (the user): This was in response to a discussion with Kelly on MSN, in which Kelly said that Sarge's post at the end of the ABA thread was not spam. He said that "he expressed appreciation that the thread was over, and thanks to the moderator for ending it." I'm sorry, but on any reasonably moderated forum this would be called spam, and it might even be another warning for kissing up to moderators. The thread was done with when Kelly made his own post, and "so its all sorted now? good job kelly " added absolutely jack all to the thread. I'm extremely annoyed at that example of how your guys are incapable of proper moderation, and as such any insinuations that I conducted myself improperly at any point are meaningless given that the standards of moderation on your forum are terrible.
Bear in mind that I was moderated for telling Blade Sword in beta discussions that "I wish you'd post in the correct thread" because he'd posted a statement on balance in the wrong thread in order to protect himself against me posting again as I'd already been moderated (selectively) for posting a balance comment in the bug reports thread in response to him previously and suddenly it seems quite a lot more justified. I have admin powers on this server, and last we checked, we're the 5th most populated server in the world. I know what should be banned for and what shouldn't be and it's why I'm still in the post and why our server still has people who play on it. Corruption will either kill a population or reduce it to sycophants - and the latter is what happened at BWC.
So in short, I was told that Sarge's conduct was reasonable and thus I sought to imitate it completely. I was hoping you'd take action so I could then point out the hypocrisy in a way which would have been difficult for even your moderators to contravene. Unfortunately, they didn't take the overt bait but I see they still screen captured it for use later, when it would not provide such a difficult conundrum to wiggle out of.
Regarding our forum members: As aforesaid, this board isn't like BWC - it is not composed of people who are devoted to me, you, anything I represent (BallisticPro) or anything you represent (RuneStorm, Ballistic and BWBP9), unlike BW which is based around RuneStorm and the current balance / state of BW, and in turn they are granted no special dispensation from moderators where others would be moderated. I would clearly like to note the lack of people chiming in to make nasty comments about you, such as "BURRRRRRRRRRRRRRRRRN!" and implications that I posted on ModDB because Kelly had "porked my sister." Indeed, WebAdmin reveals that people are quite impressed with you - let's just say that I do not encounter many intelligent opponents, and most people will retreat at the first wall of text. There are some real black spots on this forum, but when things become serious our moderation becomes serious, and that's the difference between how we work and how BWC works. Anyone who posts here will either not get involved with our discussion directly while posting their opinion on some of the issues we've touched upon, as Jate has, or will make an unbiased comment. I only post if there's something to gain, and in this case the discussion is ongoing not because we're trying to convince each other, but because there are people here who are publicly watching, and they're the people we wish to influence.
Again, anyone who wishes to post, and can bear reading these walls of text, feel free, whichever side you support. As aforesaid, if three players of the BW server post recommending that the weapons be removed, this will happen.