AS-Junkyard-32
Posted: Tue 07 Jun , 2011 9:23 pm
OK, this is my vision of Junkyard-32, thinked well and some tested too
Download UZ2 (4.2 MB)
Download ZIP (3.9 MB)
Download RAR (3.5 MB)
Download 7Z (2.9 MB)
These modifications are the ideas that was born in discussion between Me, Izumo and Socio.
Major::
1st obj (capture the core): defenders spiders separated from weaponlockers and moved behind the spawn
2nd obj (deliver the core): attackers have ~5% chance to spawn at 2nd level of the house (near the jumppad)
3rd/4th obj (bridge): defenders spiders separated from weaponlockers (so its only one pickup of 4 spiders now)
5th/6th obj (magnet): magnet actions is a bit faster now (pickup was ~5 now ~4 sec, move was 18 now 15 sec, rollback delay was ~15 now ~11)
7th obj (finish): defenders spawn was moved behind the fence near the torch; old spawn jumppad was reversed (now usefull for attackers too); spiders was separated and moved to the old spawn as two pickupbases (two to prevent crowd pushing and fill the space, max spiders is 4 anyway); minigun turret was added to the old spawn hill
Bender: health increased from 2000 to 3000 hp (2000 is not enough against 12-16 defenders); link heal multiplier increased from 0.35 to 0.50 (to make heal a bit faster and to not deal with link ammo)
Minor::
1st obj: defenders have now two weaponlockers to prevent crowd pushing
3rd/4th/5th/6th obj (bridge, magnet): some ammo pickups at the electric house was reduced (cause its used by defenders mainly); weapon pickups wasn't changed
6th obj (magnet): classic way road part at the tube was widened to decrease bender stuck probability (invisible)
7th obj (finish): new spawn jumppad doubled
Bender: max spawn block count decreased from 5 to 2 sec (to prevent noob delays); destroyed respawn delay decreased from 4 to 2 sec
ToDo::
7th obj (finish): add side hold objective to remove the antenna road block (plant C4 explosives), that became available only after antenna falled; after explosion some parts of antenna should still partially block the way (because its too easy) forcing the steering in free area by smooth but a bit slowing zigzag
Bender: didnt find how to set empty bender respawn (to decrease it from 15 to 10 secs)
Download UZ2 (4.2 MB)
Download ZIP (3.9 MB)
Download RAR (3.5 MB)
Download 7Z (2.9 MB)
These modifications are the ideas that was born in discussion between Me, Izumo and Socio.
Major::
1st obj (capture the core): defenders spiders separated from weaponlockers and moved behind the spawn
2nd obj (deliver the core): attackers have ~5% chance to spawn at 2nd level of the house (near the jumppad)
3rd/4th obj (bridge): defenders spiders separated from weaponlockers (so its only one pickup of 4 spiders now)
5th/6th obj (magnet): magnet actions is a bit faster now (pickup was ~5 now ~4 sec, move was 18 now 15 sec, rollback delay was ~15 now ~11)
7th obj (finish): defenders spawn was moved behind the fence near the torch; old spawn jumppad was reversed (now usefull for attackers too); spiders was separated and moved to the old spawn as two pickupbases (two to prevent crowd pushing and fill the space, max spiders is 4 anyway); minigun turret was added to the old spawn hill
Bender: health increased from 2000 to 3000 hp (2000 is not enough against 12-16 defenders); link heal multiplier increased from 0.35 to 0.50 (to make heal a bit faster and to not deal with link ammo)
Minor::
1st obj: defenders have now two weaponlockers to prevent crowd pushing
3rd/4th/5th/6th obj (bridge, magnet): some ammo pickups at the electric house was reduced (cause its used by defenders mainly); weapon pickups wasn't changed
6th obj (magnet): classic way road part at the tube was widened to decrease bender stuck probability (invisible)
7th obj (finish): new spawn jumppad doubled
Bender: max spawn block count decreased from 5 to 2 sec (to prevent noob delays); destroyed respawn delay decreased from 4 to 2 sec
ToDo::
7th obj (finish): add side hold objective to remove the antenna road block (plant C4 explosives), that became available only after antenna falled; after explosion some parts of antenna should still partially block the way (because its too easy) forcing the steering in free area by smooth but a bit slowing zigzag
Bender: didnt find how to set empty bender respawn (to decrease it from 15 to 10 secs)