crash logs

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corinne h
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crash logs

Post by corinne h » Fri 24 Jun , 2011 1:01 am

I seem to be crashing a lot recently. I will c&p the logs here:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2594 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (678)

Assertion failed: Obj->IsValid() [File:.\UnProp.cpp] [Line: 1144]

History: UObjectProperty::CleanupDestroyed <- (ObjectProperty Engine.Weapon.FireMode) <- UStruct::CleanupDestroyed <- (Class GVInsanityRPG.RW_Force) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Training Day <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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corinne h
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Re: crash logs

Post by corinne h » Fri 24 Jun , 2011 1:28 am

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2594 MHz with 4095MB RAM
Video: ATI Radeon HD 4800 Series (678)

General protection fault!

History: UPackageMap::SerializeName <- FInBunch<<FName <- ReceiveProperty <- Properties <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTComp_xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Death Race 3 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Raven
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Re: crash logs

Post by Raven » Fri 24 Jun , 2011 8:27 pm

Hello,

If the problem should not occur again, then please go times the System folder of UT2004 and times please send the UT2004.log, where you can learn where the problem lies now.

greeting
Raven

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