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BSP holes
Posted: Fri 01 Jul , 2011 3:35 am
by Deathblade
WTF this is the only brush I have in the substract, and there are a shitty BSP hole !!
I lost 3 hours to make differents polygons for my map, but all does BSP fails...
How these bugs can be avoided ?
Re: BSP holes
Posted: Fri 01 Jul , 2011 9:13 am
by Takeo
Symptoms and solutions can be found on the unrealwiki:
http://wiki.beyondunreal.com/Legacy:BSP_Hole
so you may try following:
recreate the brush
or rotate it by 90°
or rightclick->order->to last
or make it fit to the grid
sometimes a simple geometric rebuild is enough.
PS: An experimental solution (like said in the wiki):
http://wiki.beyondunreal.com/Legacy:Brush_Sinking
Re: BSP holes
Posted: Fri 01 Jul , 2011 1:42 pm
by Azarael
Ensure your vertices are on the grid and all surfaces are planar.
Re: BSP holes
Posted: Fri 01 Jul , 2011 2:28 pm
by Deathblade
Or convert to staticmeshe...
Thanks for reply I will try it !