Racing maps (LDGObjects)

For posting your maps.
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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Tue 25 Nov , 2014 4:27 pm

Thanks disablenextobjective worked a treat.
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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Thu 18 Dec , 2014 5:03 pm

Is there a mutator or similar to enable jump in scorps offline, as a lot of maps need you to jump and the jump function isn't on the map in offline mode
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darkelf
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Re: Racing maps (LDGObjects)

Post by darkelf » Thu 18 Dec , 2014 5:21 pm

Stunt vehicles is the default mutator that can do this however its only useable in onslaught. There is some mods that allow you to do this in assault..

This is the one I recall

http://www.utzone.de/forum/downloads.ph ... 4&langid=2

You may have to read the readme to set it up properly.. Note you will not get nitro as it will most likely override nitro vehicles
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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Thu 18 Dec , 2014 10:46 pm

Tried it, no config to be set, and it doesn't appear to work in LDG Gaming gametype sadly.
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darkelf
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Re: Racing maps (LDGObjects)

Post by darkelf » Thu 18 Dec , 2014 11:46 pm

Hmm what maps would you like playable off line? I'll do quick fixed versions so you don't need jump.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Fri 19 Dec , 2014 12:15 am

That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.
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Re: Racing maps (LDGObjects)

Post by darkelf » Fri 19 Dec , 2014 2:14 am

Satin wrote:That's a kind offer, I do however d/load pretty much all the racing maps so I can practise my (poor) driving and know which way to go when the real thing comes on-line. I think that would be a bit too much to expect.

I think it would be helpful to a few people along with you. Seems to come up pretty often with the issue of not being able to do certain maps offline. Weather it be trail scorp maps or vehicle jump maps.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Re: Racing maps (LDGObjects)

Post by coletay » Wed 23 Nov , 2016 6:48 pm

So ive done all the instructions, created the .ini files etc, how do i now add this to my map? i cant find any LDG vehicle stuff in the actors browser on UEd

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Re: Racing maps (LDGObjects)

Post by Earl_Vencar.:LLS:. » Wed 23 Nov , 2016 7:09 pm

You'll have to open the LDGObjects package in the actors tab to access the files.
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Re: Racing maps (LDGObjects)

Post by coletay » Thu 24 Nov , 2016 6:07 pm

Awesome thanks !

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