Racing maps (LDGObjects)

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Night
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Re: Racing maps (LDGObjects)

Post by Night » Wed 19 Dec , 2012 1:43 pm

Ok, thanks. I want to make the map on as mod. You will fix to race mod?

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Socio
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Re: Racing maps (LDGObjects)

Post by Socio » Wed 19 Dec , 2012 3:30 pm

Sure, no problem. Either me or Izumo will convert it to RACE[REV].
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Mon 24 Dec , 2012 7:47 pm

I've done all the steps in page 1, to enable offline mode, but I only get AS maps showing no RACE ones, what other steps do I need to do to get them to play in Instant Action (I can get the cached maps ok) well except vehicle type tag cause I don't know what I'm supposed to do with that.

I'm not designing maps, just playing them offline to get some practise in, can anyone help me please?

PS AS Skyrace on obj 2 doesn't seem to register that a scorpion has entered the garage offline.
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iZumo
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Re: Racing maps (LDGObjects)

Post by iZumo » Tue 25 Dec , 2012 12:43 am

The gametype is customized, AS is "LDG Assault" and RACE is "LDG Racing". Make sure you have Nitro Vehicles 13 (Racing version) mutator selected in mutators.

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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Tue 25 Dec , 2012 7:32 pm

Hmm I don't see LDG Racing in gametypes how do I get that, (I have LDG Assault showing)
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iZumo
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Re: Racing maps (LDGObjects)

Post by iZumo » Thu 27 Dec , 2012 6:48 pm

Extract several RACE maps from cache folder and put them to your Maps folder, then LDG Racing should appear.

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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Thu 27 Dec , 2012 10:04 pm

kk I'll try that, it may be that cache manager isn't transferring correctly
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Satin
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Re: Racing maps (LDGObjects)

Post by Satin » Fri 28 Dec , 2012 1:10 pm

Something new - the Files have transfered ok but not showing in UT, if I click on a map to load it, I get this: UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (697)

Failed to enter C:\Program Files\UT2004\Maps\RACE-NewScorpionCoaster[I2][nv7].ut2: Can't find file for package 'NitroVehicles7'

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free

similar files:

crazy race loads - but no nitro

Failed to enter C:\Program Files\UT2004\Maps\RACE-ScorpionRace[Unarmed].ut2: Can't find file for package 'Racing'

Failed to enter C:\Program Files\UT2004\Maps\RACE-Derby[Unarmed][nv7].ut2: Can't find file for package 'NitroVehicles7'

Failed to enter C:\Program Files\UT2004\Maps\RACE-DeathRace2[R][A].ut2: Can't find file for package 'U2_Mission06T'

Failed to enter C:\Program Files\UT2004\Maps\RACE-DB_StormRace[R4][I2].ut2: Can't find file for package 'testdb'

Failed to enter C:\Program Files\UT2004\Maps\AS-PharaohRaceway.ut2: Can't find file for package 'WepBalance'

Any ideas? it's rather odd.
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iRobot
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Re: Racing maps (LDGObjects)

Post by iRobot » Fri 28 Dec , 2012 1:48 pm

It can't find the packages. You need them extracted/downloaded and added manually.

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Socio
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Re: Racing maps (LDGObjects)

Post by Socio » Fri 28 Dec , 2012 2:37 pm

Also NV7 is ancient history, you should simply remove those maps and download the new REV versions.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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