2 Questions of the day :P
Posted: Tue 25 Oct , 2011 5:26 am
Yeah its me again, these possibly involve no coding at all, or it might involve a bit of coding, since im not sure thats why ive posted it here, but they should be pretty easy questions to be answeared, so here it goes:
1)Is it possible to tie an emitter to a static mesh? either in UED or programatically? this mesh will get spawned by players and it will be affected by gravity, is an emiter possible to be tied to a mesh either in unreal editor by making a new package or programatically?
2) is it possible to make a totally invisible skin? theres a mesh with multiple skins and i would like to hide 1 of its effect, the easiest way i tought about it was making a final blend and use it programatically, it works fine the specific skin is invisible, but it behaves like some sort of portal, if u watch through that exact place where the skin was, the final blender makes it in a way as if you could see through meshes and grass, i dont know how to explain properly, like if it was acting as if you could see through models, including parts of the model of which had that skin too, is there anyway to trully make a skin invisible? ive also tried making a black tga file, compressing it to dds (dxt5), imported it in ued and ticked the alpha mask on, it still didnt work :S
Thanks in avance as usual
1)Is it possible to tie an emitter to a static mesh? either in UED or programatically? this mesh will get spawned by players and it will be affected by gravity, is an emiter possible to be tied to a mesh either in unreal editor by making a new package or programatically?
2) is it possible to make a totally invisible skin? theres a mesh with multiple skins and i would like to hide 1 of its effect, the easiest way i tought about it was making a final blend and use it programatically, it works fine the specific skin is invisible, but it behaves like some sort of portal, if u watch through that exact place where the skin was, the final blender makes it in a way as if you could see through meshes and grass, i dont know how to explain properly, like if it was acting as if you could see through models, including parts of the model of which had that skin too, is there anyway to trully make a skin invisible? ive also tried making a black tga file, compressing it to dds (dxt5), imported it in ued and ticked the alpha mask on, it still didnt work :S
Thanks in avance as usual