- Onslaught balance and balancer death fix.
- Improved forced aim code.
BallisticPro Changelogs
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Calypto
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Re: BallisticPro Changelogs (now major changes only)
General
- Ping Compensation is now a mutator instead of a serveractor, and is enabled in all gametypes except Onslaught. This will fix the floating nodes.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Fixed bot aim
- Fixed excessive sound radius reduction (was in the region of 80% reduction and up to 90% for some weapons)
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
General
- Team beacon will indicate HP by its color when healing weapons are in use or if the user specifies this to be a global behaviour. This required updates to all the code packages.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
Freon
- Rage fixed bug causing players to fail to restart properly in a new round when a bot leaves the game.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
BOGP
- Fixed zoom bug when switching in sights
- Deals limb damage instead of body damage with explosive rounds
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
3SPN
- Esc->Communication muting works against all but spectators
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
A73 Skrith Rifle
- Increased time taken for projectiles to ramp up to max damage by 50%
- Starts with 3 shells
- Increased delay between altfire shot and next primary shot
- MK781 suppressed altfire reworked, deals 105 direct and 65 radius damage with smaller radius
- Reduced spread of unsuppressed altfire
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
MK781 Shotgun
- Improved speed of projectile fire.
- Reduced damage of unsuppressed secondary fire (since it blinds).
Fixed so that ammo is indeed 3 for the altfire and not 9.
- Rebalanced as a sidearm.
Secondary fire repels grenades.
- Recoil increased from 155 to 192
- Added a usable sight and sight fire anim.
- Hip capability nerfed.
- Increased grenade speed.
- You will drop a grenade you are cooking if you take more than 75 damage whilst cooking it.
- This ACTUALLY works now.
- Limit 2
- Damage down to 130 from 200
- Damage radius down from 400 to 300
- The MARS-3 cryo grenade and MOAC chaff grenades can douse fire.
- Please note that this is under the FP7 entry. Don't try this against Killstreak-class weaponry.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs (now major changes only)
PD-97 Bloodhound
- This is an untextured weapon, added to test the concept. It is pistol-class.
- Primary launches darts which deal 4 dps (4 hps to allies) for 10 seconds. The effect stacks up to 5 times. Against enemies, a pink gas is produced which allows you to trace their route.
- Altfire is a tazer with limited range. Upon hit, it inflicts a 30% slow and deals 4 dps. The fire key must be held down or the tazer will be retracted.
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