Calypto wrote:Expect nothing to be different.
Apart from my reduced paranoia, and increased awe when you continue to push my face in the dirt.
Calypto wrote:Expect nothing to be different.
I've reviewed the code of the mutator. Based on the static analysis, it will behave erratically if your ping isn't stable (such as when you get a lag spike). However it mainly depends on the actual impact it makes, which is somthing you can observe from the game.Skaldy wrote:Calypto wrote:Expect nothing to be different.
Apart from my reduced paranoia, and increased awe when you continue to push my face in the dirt.
Many past decisions that were made caused the server to lose skilled players or new players, being idealistic rather than realistic is one of them.Earl_Vencar.:LLS:. wrote:Also, I don't like the direction this server is going in. When I started playing, I saw BW as a fast-paced gametype where skill was required to be successful - I remember an excellent game of Downtown where both myself and giZmo got nets of +60 through clever movement and co-ordinated tactics. Now, I can't move for deployed weapons in corners, camping (both snipers and deployed) on single-access roofs ... these old maps may keep the playerbase intact (those who enjoy using and abusing the so-called 'shit' tactics), but it's destroying the server's legacy and I am not enjoying playing.
That sounds like it will magnify the effects of any existing lag spikes, and my ping does vary a few times every minute. It might even explain the stuttering some of us get when encountering a new player and opening fire. We'll see what happens without it, thanks.Izumo wrote:I've reviewed the code of the mutator. Based on the static analysis, it will behave erratically if your ping isn't stable (such as when you get a lag spike). However it mainly depends on the actual impact it makes, which is somthing you can observe from the game.
I also appreciate this step, I'll try it and see if there is such a difference. I have the same feeling as Skaldy.Skaldy wrote:That sounds like it will magnify the effects of any existing lag spikes, and my ping does vary a few times every minute. It might even explain the stuttering some of us get when encountering a new player and opening fire. We'll see what happens without it, thanks.Izumo wrote:I've reviewed the code of the mutator. Based on the static analysis, it will behave erratically if your ping isn't stable (such as when you get a lag spike). However it mainly depends on the actual impact it makes, which is somthing you can observe from the game.
1b) Do not glitch. Play the maps as they are intended to be played. The only exception is Oldztyle and Racing with Megafun Benders, where you can glitch at will.
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