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Ballistic Bro Changelogs Discussion

Posted: Fri 07 Dec , 2012 12:06 pm
by iRobot
**Disclaimer** Many epic trolling and tears are featured in this topic. Parental guidance is advised.

Big Ballistic Pro Changelog Discussion Topic!

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Latest Notes:
Pending 3SPN update

Deployed Weapons

Fixed a bug with deployed weapons causing the view rotation to be incorrect when they were dispossessed
Deployed weapons now reduce lateral recoil by 50% and general recoil by 25%, instead of 100% and 50% respectively

A49 Skrith Blaster

Reduced shockwave blast range

Defibrillators

Uppercut base damage 90
Uppercut requires 50 charge
Defibs hold 100 max charge

HMC Beam Cannon

Reduced force application on tractor and repulsor beams by about 40%

X83

Meat Vision will not highlight targets hidden behind any colliding world geometry.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 07 Dec , 2012 12:09 pm
by iRobot
Could you express in laymans terms what the range on the A49 now is?

I feel HMC has been over nerfed. In order to push people off maps you need close to 66% accuracy. Now with 40% less force, you'll have to hit 40% more times, which is close to 100% acc. Weapon went from usable on some maps, to unusable on all maps. It does not justify a main weapon load-out slot for healing beam alone.

X-83 change means nothing to me ._.

Defib changes:

=D =D e---e

Also lol @ deployed weapon buff. Minigun is a joke already.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 07 Dec , 2012 5:56 pm
by Azarael
The deployed weapon log is erroneous. Correcting your post and mine.

A49 range will be halved.

X-83 change is to prevent acquisition of a target and then the tracking of that target through walls. It currently works as a flawless one-target wallhack.

The HMC was never intended to push people off maps. The HMC was intended as a major support weapon. Tractor Beam and Repulsor Beam were meant to prevent escape and repel melee attackers, not to Git with.

Re: Ballistic Bro Changelogs Discussion

Posted: Fri 07 Dec , 2012 8:28 pm
by CaptainXavious
Now I'll only be able to block maybe 90 damage with the volt mitts along with pretty significant drop in healing potential. Great, now how am I not going to be last place when I play with 300 ping and 10 FPS?

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 17 Dec , 2012 1:04 pm
by taries
heya got question about deployed weapons, yesterday i had deployed sniper and when i tried activate booster combo it didnt worked? is it ok that you cant use any combos while you deployed? .=

Re: Ballistic Bro Changelogs Discussion

Posted: Mon 17 Dec , 2012 6:05 pm
by Azarael
When you are deployed, you are actually the deployed weapon, which counts as a vehicle, and your player is a satellite behind that vehicle.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 26 Dec , 2012 3:09 am
by iZumo
Azarael wrote:HMC Beam Cannon

Secondary loses effectiveness over range.
HMC is being overnerfed to shit and by far is not worth a main weapon slot (first inability to kick players from mounted guns, then 40% push force loss, then damage loss, now range atten), only usage that remains now is healing, for which defibs serve better. While we all have our opinions about the weapons and it's perhaps probable that at some points they are the opposite though I still kinda have to accuse you for personal bias in the balance. HMC was abusable in open maps, where you could push people to their death and with sufficient accuracy the victim can do nothing else but HMC the you back with tractor beam, which results in fairly cheap kill in certain areas, which pretty much is all (RQs seem rather caused by ill composition of some maps towards gameplay: i.e Cannon Fodder -> farm when you're shot with the cannon to the other base; Hyperblast -> annoying lowgrav etc. There are no probs on FaceClassic / Barricade etc.).

Contradictory for deployed weapons (abusable in small maps or in areas where you can catch a lot players due to map design), where not only there is reduced damage by 50% (which doesn't really make sense: you have greater firepower at the penalty of being stationary, which sounds like a fair deal. This buffs you even more in combat (while the weapon is already stronger than undeployed) and also makes it more difficult to snipe you down from a distance, then in case of mounted sniper there is no real point either: if you mount it, and someone starts sniping you, the penalty for weapon deployment is that you have to leave it to get to safety fast) but also sandbags to prevent more incoming damage.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 26 Dec , 2012 11:34 am
by iRobot
Not worth the slot anymore.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 26 Dec , 2012 11:41 am
by giZmo
Generally a weapon which is capable to kill ppl (even if only on certain maps) has an negative effect on the gameplay. HMC´s is in first place a healing weapon and should be only used for that and not for Killing/trolling ppl. Beside healing it still has a powerfull firemode which deals 150dmg afaik. And sure its worth a main weapon slot cause its still much better then the defi cause you can heal/unfreeze ppl over range and you dont need to come close for dmg someone.

Re: Ballistic Bro Changelogs Discussion

Posted: Wed 26 Dec , 2012 11:48 am
by iRobot
Then you should also give the same consideration to A49, and any weapon with a knockback, such as railgun, X-83.