Azarael wrote:HMC Beam Cannon
Secondary loses effectiveness over range.
HMC is being overnerfed to shit and by far is not worth a main weapon slot (first inability to kick players from mounted guns, then 40% push force loss, then damage loss, now range atten), only usage that remains now is healing, for which defibs serve better. While we all have our opinions about the weapons and it's perhaps probable that at some points they are the opposite though I still kinda have to accuse you for personal bias in the balance. HMC was abusable in open maps, where you could push people to their death and with sufficient accuracy the victim can do nothing else but HMC the you back with tractor beam, which results in fairly cheap kill in certain areas, which pretty much is all (RQs seem rather caused by ill composition of some maps towards gameplay: i.e Cannon Fodder -> farm when you're shot with the cannon to the other base; Hyperblast -> annoying lowgrav etc. There are no probs on FaceClassic / Barricade etc.
Contradictory for deployed weapons (abusable in small maps or in areas where you can catch a lot players due to map design), where not only there is reduced damage by 50% (which doesn't really make sense: you have greater firepower at the penalty of being stationary, which sounds like a fair deal. This buffs you even more in combat (while the weapon is already stronger than undeployed) and also makes it more difficult to snipe you down from a distance, then in case of mounted sniper there is no real point either: if you mount it, and someone starts sniping you, the penalty for weapon deployment is that you have to leave it to get to safety fast) but also sandbags to prevent more incoming damage.