BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Mecha
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Re: BallisticPro changelogs.

Post by Mecha » Mon 14 May , 2012 2:36 pm

Azarael wrote: Dark / Nova

Fast damage up from 23 to 25

Nova

Melee attack range increased 66%
Melee attack leeches 1/3 of damage done as HP
I think I've found a new melee weapon. ;'D'D

And I wonder how long that buff will last. Say... 5 days?
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 14 May , 2012 2:48 pm

The Dark and Nova simply weren't being used.

Nuclearbass
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Re: BallisticPro changelogs.

Post by Nuclearbass » Mon 14 May , 2012 3:07 pm

Soul stealers INC ! ;"(

About the melee, it was time. Nova melee was shit, could even miss when he was close to me !
Anyway, there can't be more than 1 angel in here ! muhahahahaha ! :D

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 14 May , 2012 3:21 pm

Nova / Dark

ViewRecoilFactor is now 1
Fast Projectiles now move at constant 5000 speed.

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Calypto
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Re: BallisticPro changelogs.

Post by Calypto » Wed 16 May , 2012 12:37 am

Fuck I want my hard drive back ;'D'D

Nuclearbass
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Re: BallisticPro changelogs.

Post by Nuclearbass » Wed 16 May , 2012 8:55 am

Nova's epic combo : "Melee + slow charge" is epic.
Even if i'm the only one to use it properly, you should lower the melee damages before everyone starts crying.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 19 May , 2012 2:57 am

Melee Weapons

Knives and claws are brought up and put down extremely quickly (0.2 seconds).

Bonus Pack Weapons (Weapon Switching)

All Bonus Pack weapons are put down faster and some are brought up faster as well. Target lowering time is 0.4 seconds and target raise time is 0.35 seconds. Stock UT2004 weapons are 0.33/0.33. The most strongly affected weapons are the Nanoblade and the AK-47.
AK-47 no longer plays lengthy cocking animation upon first rise.

Main weapons will be modified shortly.

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Sat 19 May , 2012 8:50 pm

All Weapons

Bring up / put down times (weapon switching) tweaked for more rapid weapon switches.

XMV-850 Minigun

Now uses X83A1-style crosshairs.
Less recoil when free-fired.

Nova Staff

Reduced range of melee attack.

Dark/Nova

Now use X83A1-style crosshairs.
Recoil adjusted.
Recoil decline time increased.
Rampages last longer.

MD24 Pistol

Removed strange code causing the MD24 to be inaccurate when aimed
MD24 has double the recoil

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Azarael
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Re: BallisticPro changelogs.

Post by Azarael » Mon 21 May , 2012 10:40 pm

Freon

Taking fall damage below 150 points should cause you to freeze instead of dying.

Challenge Mode (HP loss for winning team) reworked. There is now no longer base HP loss as the game advances (in later rounds, even if the scores are even, the HP levels would be lower than earlier on in the game).

M46 Combat Rifle, FP9 Bomb

Mines and FP9s no longer detonate "bombs", such as other mines. This nerf is in response to the strategy of playing a mine with two FP9s in order to get a super mine.

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Re: BallisticPro changelogs.

Post by Nuclearbass » Tue 22 May , 2012 12:56 pm

take that bombom !

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