Standard weapon balance

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iRobot
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Re: Standard weapon balance

Post by iRobot » Thu 21 Jun , 2012 4:51 pm

Perhaps the nerf is too strong, but you could leave it for a while to send the message out Deusing is not the only way of attacking.

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Azarael
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Re: Standard weapon balance

Post by Azarael » Tue 10 Jul , 2012 4:33 pm

Empowered the SPMA.

- Receives less knockback.

- Pitches 2000 UU (~12°) lower with main gun.

- Primary projectile has a longer lifespan.

- Has proper roadkill messages.

- Turns less aggressively.

- Camera has 300 hp.

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blOb
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Re: Standard weapon balance

Post by blOb » Tue 10 Jul , 2012 4:36 pm

Nice to see the SPMA get some attention 8-)

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Socio
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Re: Standard weapon balance

Post by Socio » Tue 10 Jul , 2012 4:47 pm

Azarael wrote:- Camera has 300 hp.
I dont think this is a good idea. True, this fix will help in combat with SPMA, but if the camera is glitched then shooting it down will quite impossible.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

iZumo
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Re: Standard weapon balance

Post by iZumo » Tue 10 Jul , 2012 5:09 pm

When dealing with trial vehicles, I think I figured out why the SPMA camera is glitched. On the clients, when the actor is behind cull distance for a while, it gets destroyed, and then spawned again when it's back in range (hence you can see building effect on vehicles when you spectate another player who is in the other corner of the map.

ONSMortarCamera uses PostNetReceive to receive deployed information, which in this case never occurs, because initial value is already set to true and so it has to be caught in PostNetBeginPlay. I'd try adding this:

Code: Select all

simulated function PostNetBeginPlay()
{
    Super.PostNetBeginPlay();
   
    if (Level.NetMode == NM_Client)
    {
        bLastDeployed = bDeployed;
        bLastShotDown = bShotDown;
        LastRealLocation = RealLocation;

        if (bShotDown)
             ShotDown();
        else if (bDeployed)
             GotoState('Deployed');
    }
}
Anyway, hmm, I wonder about the Camera HP too, it's 5 LG shots now.

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iRobot
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Re: Standard weapon balance

Post by iRobot » Tue 10 Jul , 2012 6:13 pm

Massive gamebreaking bug with the Shock Rifle at the moment.

Seems the stombo/non stombo thing prevents any players getting the Combo Whore achievement, ever.

Just had a fine game of Ballx with 60 SR kills, and did not recieve it.

=SS

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Azarael
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Re: Standard weapon balance

Post by Azarael » Tue 10 Jul , 2012 6:59 pm

I expected better of you guys. It isn't 1on1 SPMA vs Infantry, it's 1vTeam SPMA vs Infantry.

Added the code.

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iRobot
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Re: Standard weapon balance

Post by iRobot » Tue 10 Jul , 2012 7:08 pm

Now you'll actually be able to support your team in the SPMA instead of repeatedly firing the camera and it getting shot down by any derper with a shock rifle/lightning gun, thus taking up a teamslot.

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Socio
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Re: Standard weapon balance

Post by Socio » Thu 26 Jul , 2012 10:07 pm

The code doesnt work it seems.
Just played a game of Gasoline and got annoyed as crap by this. Cam got glitched in the floor, the constant repeat of the ground impact explosion made my fps drop dramaticaly and it happened on the last part where SPMA is nestled in a safe position and killing it is very hard. Because of that I would vote for lowering the health to 150 or 100, because when the cam gets glitched the only thing you can do is find and kill the SPMA.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Azarael
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Re: Standard weapon balance

Post by Azarael » Thu 26 Jul , 2012 11:22 pm

You sure that wasn't being done deliberately? I recall it was verified as working.

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