Quick questions
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Quick questions
Put a light under it. You can make it light by itself, but this is confusing and thus not done.
- Deathblade
- System Administrator
- Posts: 267
- Joined: Tue 09 Feb , 2010 7:21 pm
- Location: Switzerland
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Re: Quick questions
When you see a realistic lighting in the game there are 3 Light at least !
One with a small radius for the lamp, one directionnal light for the lightnig effect and
sometimes one for ajusting the lighting for best realistic.
So, if is possible, i sometimes set the lamp Static Meshe to bUnlit but not in all situations !
One with a small radius for the lamp, one directionnal light for the lightnig effect and
sometimes one for ajusting the lighting for best realistic.
So, if is possible, i sometimes set the lamp Static Meshe to bUnlit but not in all situations !
The LDG admin !
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Re: Quick questions
Hell yeah.
- KimiRäikkönen
- Member
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Re: Quick questions
Does anyone know how this frickin grouptriggerobjective work?
Begin Map
Begin Actor Class=GroupObjective Name=GroupObjective1
bPathsChanged=True
nextNavigationPoint=PlayerStart'myLevel.PlayerStart1'
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo14',iLeaf=82,ZoneNumber=1)
Tag="POWA"
Event="Trigger_ASRoundEnd"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume15'
Location=(X=1331.430176,Y=1652.719727,Z=-3144.000000)
DrawScale3D=(Z=0.859375)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
Begin Map
Begin Actor Class=GroupObjective Name=GroupObjective1
bPathsChanged=True
nextNavigationPoint=PlayerStart'myLevel.PlayerStart1'
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo14',iLeaf=82,ZoneNumber=1)
Tag="POWA"
Event="Trigger_ASRoundEnd"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume15'
Location=(X=1331.430176,Y=1652.719727,Z=-3144.000000)
DrawScale3D=(Z=0.859375)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
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- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Quick questions
That pseudocode means nothing to me. Please expand and I'll see if I can help you.
- KimiRäikkönen
- Member
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- Joined: Sat 13 Feb , 2010 12:48 am
- Location: the hood
- Contact:
Re: Quick questions
sometimes (mostly) when i close ued it says 'The package x has been changed and needs to be saved. Save it now?
what in allahs name is this? i always clicked no cause someone told me so a long time ago, what happends if i click yes/no?
what in allahs name is this? i always clicked no cause someone told me so a long time ago, what happends if i click yes/no?
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- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Quick questions
Dirty packages. Names are Package[n], where n is a number. Do not bother to save these packages, it's an artifact of UnrealEd.
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