BallisticPro Changelogs
- Azarael
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Re: BallisticPro changelogs.
General
Fixed Pineapple glitch.
Mining within a certain radius of a teleporter with BX5s or an FP9 will bring nasty surprises.
Freon Only
Berserk will now resupply the reserve primary ammo for your currently held weapon over time. This was intended but didn't work with BW before.
The Invisibility combo will instead trigger the bonus pack combo PintSize, which shrinks you to half height.
Fixed Pineapple glitch.
Mining within a certain radius of a teleporter with BX5s or an FP9 will bring nasty surprises.
Freon Only
Berserk will now resupply the reserve primary ammo for your currently held weapon over time. This was intended but didn't work with BW before.
The Invisibility combo will instead trigger the bonus pack combo PintSize, which shrinks you to half height.
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Re: BallisticPro changelogs.
Have to say that pint size will be quite nasty w/o neon skins.
- Azarael
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Re: BallisticPro changelogs.
We'll see how it goes. Invis is utterly OP in BW so it can't be worse than that.
- iRobot
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Re: BallisticPro changelogs.
Freon seems to be solely about prolonging the game
So replace invis combo with necro. Good players will never use it. Noobs will be amazed by it. Good players never use anything other than boost
So replace invis combo with necro. Good players will never use it. Noobs will be amazed by it. Good players never use anything other than boost

- Azarael
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Re: BallisticPro changelogs.
When Invis is available it's whored almost as much as boost.
For the sake of information, the effects of combos in Freon are listed here:
Speed: Doubles your speed and jump. You thaw players 50% faster. Players using Invisible can be seen by you.
Booster: Increases your health over time.
Berserk: Increases fire rate, reload speed, cock speed by 33%. Regenerates 10% of your initial ammo per second. Decreases recoil by 25%. Decreases incoming damage by 25%.
Pint-Sized: Halves your size and makes you unable to crouch.
For the sake of information, the effects of combos in Freon are listed here:
Speed: Doubles your speed and jump. You thaw players 50% faster. Players using Invisible can be seen by you.
Booster: Increases your health over time.
Berserk: Increases fire rate, reload speed, cock speed by 33%. Regenerates 10% of your initial ammo per second. Decreases recoil by 25%. Decreases incoming damage by 25%.
Pint-Sized: Halves your size and makes you unable to crouch.
- Azarael
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Re: BallisticPro changelogs.
General
Fixed bug in Berserk - Berserk was actually increasing your recoil by 33% instead of lowering it by 25%.
E-23 VPR and staves benefit from Berserk.
Berserk now improves hipfire as well.
New option: Use Simplified Death Messages. This option is accessible in the Preferences tab of the Ballistic menu. When enabled, death messages take the following form:
Killer [Weapon] Killed
For example, Riker [M50 Assault Rifle] Othello
M46 Mines
Corrected lingering projectile bug
Machineguns
Players will always grip the handle when picking up a deployed machinegun (more trouble than it's worth and not particularly logical to remove this anim when the weapon has been deployed), so the constant fire issue will be resolved.
Deployed machineguns become ready to use faster.
Deployed machineguns reduce incoming damage by 40%, down from 50%.
XMV-850 Minigun
Fixed issue with turret. Recoil was reduced to 15 when the turret was brought up so XMV-850 minigun turrets murdered anything. Looks like giZmo was right when he said the mini was a joke.
Fixed bug in Berserk - Berserk was actually increasing your recoil by 33% instead of lowering it by 25%.
E-23 VPR and staves benefit from Berserk.
Berserk now improves hipfire as well.
New option: Use Simplified Death Messages. This option is accessible in the Preferences tab of the Ballistic menu. When enabled, death messages take the following form:
Killer [Weapon] Killed
For example, Riker [M50 Assault Rifle] Othello
M46 Mines
Corrected lingering projectile bug
Machineguns
Players will always grip the handle when picking up a deployed machinegun (more trouble than it's worth and not particularly logical to remove this anim when the weapon has been deployed), so the constant fire issue will be resolved.
Deployed machineguns become ready to use faster.
Deployed machineguns reduce incoming damage by 40%, down from 50%.
XMV-850 Minigun
Fixed issue with turret. Recoil was reduced to 15 when the turret was brought up so XMV-850 minigun turrets murdered anything. Looks like giZmo was right when he said the mini was a joke.
- giZmo
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Re: BallisticPro changelogs.
Next weapon im right -> Dark-StarAzarael wrote: XMV-850 Minigun
Fixed issue with turret. Recoil was reduced to 15 when the turret was brought up so XMV-850 minigun turrets murdered anything. Looks like giZmo was right when he said the mini was a joke.
"We never truly know how to appreciate something until we have lost it forever."
- iRobot
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Re: BallisticPro changelogs.
What exactly was the issue with the minigun?
Having it deployed reducing recoil is the only benefit of having it deployed - why nerf that?
Having it deployed reducing recoil is the only benefit of having it deployed - why nerf that?
- Azarael
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Re: BallisticPro changelogs.
Deployed weapons have zero lateral recoil, 50% reduced general recoil and reduce incoming damage by 40%. The issue with the Minigun was that it was hardcoded to set recoil to 15. The default recoil for the Minigun is 108, so recoil was reduced by ~90%.
- iRobot
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Re: BallisticPro changelogs.
Seems overnerf of a feature thats rarely used
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