BallisticPro Changelogs
- Azarael
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Re: BallisticPro changelogs, discussion and trolling
A73 Skrith Rifle
Melee hits for 220
Has no auto melee fire
XMV-850 Minigun
Holds 100 rounds instead of 150
Melee hits for 220
Has no auto melee fire
XMV-850 Minigun
Holds 100 rounds instead of 150
- Azarael
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Re: BallisticPro changelogs, discussion and trolling
General
Fixed a serious issue which resulted in high ping players having no recoil at all with certain weapons when View Decline was disabled.
Fixed a serious issue which resulted in high ping players having no recoil at all with certain weapons when View Decline was disabled.
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Re: BallisticPro changelogs, discussion and trolling
The BW servers keeps crashing persistenlty over and over due to bug in Weapon code (hotfixed by reverting back to 24/11/2012 version).
- Azarael
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Re: BallisticPro changelogs, discussion and trolling
Edit: Got it, ModeHoldFire and ModeDoFire were removed from auto melee fire without total recompilation.
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Re: BallisticPro changelogs, discussion and trolling
Hmm, with 100 hundred ammo, the Minigun is fine. Depends a lot on having a team backup for regaining health lost in front lines now as overspam isn't possible (killing many ppl with it in a row w/o releasing the fire, eventhough good % of the time is aimed at wall coz enemy is hidden, cleaning the area). Also I haven't found myself much into deploying it, except some map based occasions.
- Azarael
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Re: BallisticPro changelogs, discussion and trolling
General
Auto melee fire has been removed from bayonets
Nova Staff
Hits for 150, healing user for 50
Auto melee fire has been removed from bayonets
Nova Staff
Hits for 150, healing user for 50
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Re: BallisticPro changelogs, discussion and trolling
Live
- Practice round fixes in Freon (resets adrenaline, killstreak count, camp checks, nova / dark soul count properly, GUI)
- RFF exception list (configurable, will be updated)
- In TDM / DM / JB you will start with similar health as for Freon
- Practice round fixes in Freon (resets adrenaline, killstreak count, camp checks, nova / dark soul count properly, GUI)
- RFF exception list (configurable, will be updated)
- In TDM / DM / JB you will start with similar health as for Freon
- Azarael
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Re: BallisticPro Changelogs
Pruned and locked thread.
Please discuss changes in a separate thread.
Please discuss changes in a separate thread.
- Azarael
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Re: BallisticPro Changelogs
General
Scope view will now hold properly when Z velocity is low
Scope raises will no longer break when taking small momentum damage from weaponfire
Deployed Weapons
Fixed a bug with deployed weapons causing the view rotation to be incorrect when they were dispossessed
Deployed weapons now reduce lateral recoil by 50% and general recoil by 25%, instead of 100% and 50% respectively
AK-490 Battle Rifle
Now uses its default texture
Fixed pickup appearance
Now has its knife loaded indicator
A49 Skrith Blaster
Reduced shockwave blast range
Defibrillators
Uppercut base damage 90
Uppercut requires 50 charge
Defibs hold 100 max charge
HMC Beam Cannon
Reduced force application on tractor and repulsor beams by about 40%
Sandbags
Sandbags deploy faster
Sandbags can be picked up twice as fast
Sandbags can withstand more damage
X83
Meat Vision will not highlight targets hidden behind any colliding world geometry.
XM84 Grenade
Thrown XM84s have the correct mesh
Scope view will now hold properly when Z velocity is low
Scope raises will no longer break when taking small momentum damage from weaponfire
Deployed Weapons
Fixed a bug with deployed weapons causing the view rotation to be incorrect when they were dispossessed
Deployed weapons now reduce lateral recoil by 50% and general recoil by 25%, instead of 100% and 50% respectively
AK-490 Battle Rifle
Now uses its default texture
Fixed pickup appearance
Now has its knife loaded indicator
A49 Skrith Blaster
Reduced shockwave blast range
Defibrillators
Uppercut base damage 90
Uppercut requires 50 charge
Defibs hold 100 max charge
HMC Beam Cannon
Reduced force application on tractor and repulsor beams by about 40%
Sandbags
Sandbags deploy faster
Sandbags can be picked up twice as fast
Sandbags can withstand more damage
X83
Meat Vision will not highlight targets hidden behind any colliding world geometry.
XM84 Grenade
Thrown XM84s have the correct mesh
- Azarael
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Re: BallisticPro Changelogs
Freon
Berserk's duration has been reduced to 45 seconds from 75.
Info
The server will be updated tonight.
Non-System packages are updated. The non-System component of the update is available for download here.
.ukx -> Animations
.usx -> StaticMeshes
.uax -> Sounds
.utx -> Textures
http://ut2004.ldg-gaming.eu/azarael/bwupdate.zip
I anticipate that this will be the last asset update before the release of the first V10 content.
Berserk's duration has been reduced to 45 seconds from 75.
Info
The server will be updated tonight.
Non-System packages are updated. The non-System component of the update is available for download here.
.ukx -> Animations
.usx -> StaticMeshes
.uax -> Sounds
.utx -> Textures
http://ut2004.ldg-gaming.eu/azarael/bwupdate.zip
I anticipate that this will be the last asset update before the release of the first V10 content.
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