BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro changelogs, discussion and trolling

Post by Azarael » Tue 27 Nov , 2012 2:55 am

A73 Skrith Rifle

Melee hits for 220
Has no auto melee fire

XMV-850 Minigun

Holds 100 rounds instead of 150

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Azarael
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Re: BallisticPro changelogs, discussion and trolling

Post by Azarael » Wed 28 Nov , 2012 6:48 am

General

Fixed a serious issue which resulted in high ping players having no recoil at all with certain weapons when View Decline was disabled.

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Re: BallisticPro changelogs, discussion and trolling

Post by iZumo » Wed 28 Nov , 2012 5:11 pm

The BW servers keeps crashing persistenlty over and over due to bug in Weapon code (hotfixed by reverting back to 24/11/2012 version).

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Azarael
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Re: BallisticPro changelogs, discussion and trolling

Post by Azarael » Wed 28 Nov , 2012 6:08 pm

Edit: Got it, ModeHoldFire and ModeDoFire were removed from auto melee fire without total recompilation.

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Re: BallisticPro changelogs, discussion and trolling

Post by iZumo » Thu 29 Nov , 2012 11:50 pm

Hmm, with 100 hundred ammo, the Minigun is fine. Depends a lot on having a team backup for regaining health lost in front lines now as overspam isn't possible (killing many ppl with it in a row w/o releasing the fire, eventhough good % of the time is aimed at wall coz enemy is hidden, cleaning the area). Also I haven't found myself much into deploying it, except some map based occasions.

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Re: BallisticPro changelogs, discussion and trolling

Post by Azarael » Tue 04 Dec , 2012 2:19 am

General

Auto melee fire has been removed from bayonets

Nova Staff

Hits for 150, healing user for 50

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Re: BallisticPro changelogs, discussion and trolling

Post by iZumo » Tue 04 Dec , 2012 4:13 pm

Live

- Practice round fixes in Freon (resets adrenaline, killstreak count, camp checks, nova / dark soul count properly, GUI)
- RFF exception list (configurable, will be updated)
- In TDM / DM / JB you will start with similar health as for Freon

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 07 Dec , 2012 2:40 am

Pruned and locked thread.

Please discuss changes in a separate thread.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 07 Dec , 2012 4:33 am

General

Scope view will now hold properly when Z velocity is low
Scope raises will no longer break when taking small momentum damage from weaponfire

Deployed Weapons

Fixed a bug with deployed weapons causing the view rotation to be incorrect when they were dispossessed
Deployed weapons now reduce lateral recoil by 50% and general recoil by 25%, instead of 100% and 50% respectively

AK-490 Battle Rifle

Now uses its default texture
Fixed pickup appearance
Now has its knife loaded indicator

A49 Skrith Blaster

Reduced shockwave blast range

Defibrillators

Uppercut base damage 90
Uppercut requires 50 charge
Defibs hold 100 max charge

HMC Beam Cannon

Reduced force application on tractor and repulsor beams by about 40%

Sandbags

Sandbags deploy faster
Sandbags can be picked up twice as fast
Sandbags can withstand more damage

X83

Meat Vision will not highlight targets hidden behind any colliding world geometry.

XM84 Grenade

Thrown XM84s have the correct mesh

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 17 Dec , 2012 6:47 pm

Freon

Berserk's duration has been reduced to 45 seconds from 75.

Info

The server will be updated tonight.

Non-System packages are updated. The non-System component of the update is available for download here.

.ukx -> Animations
.usx -> StaticMeshes
.uax -> Sounds
.utx -> Textures

http://ut2004.ldg-gaming.eu/azarael/bwupdate.zip

I anticipate that this will be the last asset update before the release of the first V10 content.

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