BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 21 Dec , 2012 5:36 am

Dual Wield

Sorta fixed weapons firing in synch. Due to some ammo- and anim-related stuff (slide-open anims for pistols), occasionally the slave weapon won't play its fire animation on the client after both are reloaded from empty, but it's better than broken dual wield and I don't have enough time left today to fix it completely.

Donations

Fixed some issues with donations. If there are still any problems, you (or the server in general) will be notified by the game.
You will receive a message if you can't donate because no other living team members meet the donation requirements.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 26 Dec , 2012 1:13 am

HMC Beam Cannon

Secondary loses effectiveness over range.

All Melee

Increased fire interval for dedicated melee weapons.
You can now hear when other players are swinging melee weapons.

If X4 spam in particular continues, melee fatigue will be added.

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Re: BallisticPro Changelogs

Post by iZumo » Wed 26 Dec , 2012 3:06 pm

Freon

- being killed in 10s after you were thawed will not count as a death (in UTComp Scoreboard)
- Server #1 is now tracking your kills / deaths / thaw points. In UTComp scoreboard you can see "Skill" item instead of "PPR" and at the end of the game, provided that you use UTComp scoreboard, you will see top 10 players based on the collected data. Please not that this is in test mode and the calculated skill is rather informative now (not ironed out).

All gametypes

- more effective score recovery

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 28 Dec , 2012 7:05 pm

GRS9 Pistol, RS8 Pistol

Removed non-standard burst fire (extreme shot interval reduction with no delay).

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Re: BallisticPro Changelogs

Post by Azarael » Sat 29 Dec , 2012 8:25 pm

HMC Beam Cannon

The HMC's force beams have been removed.

You know who to blame.

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Re: BallisticPro Changelogs

Post by Azarael » Sun 30 Dec , 2012 9:43 pm

V10 Updates

New Weapon: SK-410 Assault Shotgun

A Saiga-based high explosive shotgun. Deals fire damage and can fire both shot and slugs while also packing a melee attack.

G28 Grenade

Model update.
G28 gas is flammable.

Freon

If you fall or are otherwise hit by a large amount of damage caused by the environment, you will teleport to the closest available playerstart and freeze. If you are pushed into a killzone by an abuse weapon such as the HMC, you will teleport to a playerstart unharmed and the player who attempted to noob you will freeze.

HMC Beam Cannon

The HMC's force beams have returned.

CYLO "Firestorm"

Melee no longer ignores armour.

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Re: BallisticPro Changelogs

Post by iZumo » Mon 31 Dec , 2012 1:37 am

Freon

If you have UTComp Scoreboard enabled, pressing F2 while in scoreboard (or toggling stats) will switch the scoreboard viewmode (Deaths / NET (incl. thaw points) / Skill and Deaths / NET (w/o thaw points) / PPR). The default mode can be set in the settings.

Note: I'm not deprecating the standard scoreboard used in Freon, but it will not likely get updated soon with top players screen / skill points / 22 players view etc.

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Re: BallisticPro Changelogs

Post by Azarael » Mon 31 Dec , 2012 8:05 pm

SK-410 Assault Shotgun

HE Shot Mode: Has a powerful shot, imparts momentum upon enemies and has less range attenuation than most shotguns, but has a wide spread, low trace count and slightly less DPS than the MRS-138. Effective at close range, against melee and against groups of players at medium range.
HE Slug Mode: A slug with fair range, an arcing trajectory and radius damage. Effective at medium range.

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Re: BallisticPro Changelogs

Post by iZumo » Tue 01 Jan , 2013 12:53 am

Gametypes

- DM / TDM / JB: you don't spawn with shield
- Freon: bots are excluded from deaths / net

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Re: BallisticPro Changelogs

Post by iZumo » Wed 02 Jan , 2013 2:17 am

Live

Gametypes

Freon: Thaw points are properly reset after trial round
Freon: RFF will increase gradually based on damage done to teammates, this should prevent accidents of "noob don't walk into my shot"
DM / TDM: Regeneration fixed for 175 / 218 health
All: FP7 / T10 grenades are excluded from RFF

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