Too easy
- CaptainXavious
- V.I.P. Member
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Re: Too easy
Well I'm not suggesting ultra specialized here, mostly just breaking up the obvious skills that pretty much anyone would grab unless they're brain dead type of things. Doing so would make for a more interesting build and allow you to individually tweak parallel stat boosts.
Some ideas for how you could break things up would be, like I suggested, getting bonuses on kill (health on kill would be better than % damage to health in my opinion), getting bonuses for focusing on one enemy, maybe rewarding accuracy, various things like that.
Some ideas for how you could break things up would be, like I suggested, getting bonuses on kill (health on kill would be better than % damage to health in my opinion), getting bonuses for focusing on one enemy, maybe rewarding accuracy, various things like that.
- Calypto
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Re: Too easy
Maybe remove damage bonus and damage reduction?
- Azarael
- UT2004 Administrator
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Re: Too easy
You're sure? I would suggest a nerf or cost increase, they love damage bonus and damage reduction.
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Re: Too easy
nerf it to 1% per lvl
- Azarael
- UT2004 Administrator
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Re: Too easy
Damage bonus now grants 15% damage max and costs more.
Damage reduction has been nerfed to provide 10% at max.
Vampirism has been nerfed to provide 15% vamp at max.
You cannot possess both Regeneration and Vampire.
Damage reduction has been nerfed to provide 10% at max.
Vampirism has been nerfed to provide 15% vamp at max.
You cannot possess both Regeneration and Vampire.
- iRobot
- Junk Administrator
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Re: Too easy
Will you refund points spent?
- Azarael
- UT2004 Administrator
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Re: Too easy
This should occur automatically. If not, the Rebuild option will do so.
- Azarael
- UT2004 Administrator
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Too easy
Check changelog thread. Added some better monster scaling.
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