BallisticPro Changelogs
- Azarael
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Re: BallisticPro Changelogs
Dedicated Melee
Auto melee fire has been removed. Dedicated melee secondaries now work like bayonets (increased damage over hold time)
3SPN
Healing no longer grants double points
M925, M353
Turrets for these weapons no longer grant zoom
H-V PC
No longer inaccurate
Damage up to 60
GRS-9
Laser damage down to 10 from 13
Auto melee fire has been removed. Dedicated melee secondaries now work like bayonets (increased damage over hold time)
3SPN
Healing no longer grants double points
M925, M353
Turrets for these weapons no longer grant zoom
H-V PC
No longer inaccurate
Damage up to 60
GRS-9
Laser damage down to 10 from 13
- Azarael
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Re: BallisticPro Changelogs
Combat Defibs
Recharge rate reduced by 66%
All Weapons
Hip recoil is +75% instead of +60%
Hipfire resets more quickly
All Assault Rifles
Max hipfire expansion radius increased 50%
Hipfire expands more slowly
AK-490
Recoil down from 180 to 170
Recoil X randomness reduced to 3.5%
SK-410
Removed cocking pullout animation
Adjusted bringup/putdown rates to fit 0.33s pattern
Recharge rate reduced by 66%
All Weapons
Hip recoil is +75% instead of +60%
Hipfire resets more quickly
All Assault Rifles
Max hipfire expansion radius increased 50%
Hipfire expands more slowly
AK-490
Recoil down from 180 to 170
Recoil X randomness reduced to 3.5%
SK-410
Removed cocking pullout animation
Adjusted bringup/putdown rates to fit 0.33s pattern
- Azarael
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Re: BallisticPro Changelogs
Grenades
Grenades hold their damage out to 25% of their radius and not 40% as previously
M50
Adjusted sight view
Random Weapon
Random goes in all standard loadout slots. Imagine the fun!
Grenades hold their damage out to 25% of their radius and not 40% as previously
M50
Adjusted sight view
Random Weapon
Random goes in all standard loadout slots. Imagine the fun!
- Azarael
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- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- If you have a killstreak in reserve, text will be displayed above the Link Gun slot
- Limit Carry has been enabled for all BallisticPro servers. You may only pick up one weapon of each slot. Loadout is NOT affected.
- Improved minimum zoom.
- Reduced the number of zoom levels.
- Streak weaponry no longer has infinite ammo when the latter is enabled.
- Pickups for superweapons never stay
- Melee weapons do 50% damage to monsters
- Dark and Nova will only drop souls from monsters with over 300 base HP
- Damage up from 21 to 25
- Has a minimum zoom level.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
Combat Defibs
- May no longer move frozen players. I had previously considered it a useful tool to clear frozen from doorways but apparently it's still being used for abuse.
- Damage up to 31
- Primary damage up to 115 from 100
- Hipfire spread matches other similar weapons
- Fire interval decreased from 0.9 to 0.8
- Azarael
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Re: BallisticPro Changelogs
General
- Hipfire has been improved.
- Deployed weapons no longer have any collision, and thus have lost some of their defense against incoming fire.
- Range decreased from 196 to 172.
- Range decreased from 196 to 172.
- Swipe arc length halved.
- Azarael
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Re: BallisticPro Changelogs
General
- Fixed an issue causing SMGs, pistols, shotguns and the LS-14 to do less damage than expected.
- Improved the range of all shotguns. Improved the accuracy of the MRS-138, SK-410 and SKAS-21.
- Has sniper hipfire.
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Re: BallisticPro Changelogs
Apparently Wilson altfire is once again instakill (reported by Mecha & giZmo).
Temporarily removed on Freon.

Temporarily removed on Freon.
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
Bugger. It's the one shotgun fire without the new model of range attenuation.
Fixing.
Fixing.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: BallisticPro Changelogs
General
- Changed weird method of adding ammo to BallisticWeapons by BallisticWeaponPickups (delegate set up by the mutator), moved it back to GiveAmmo where it is in the superclass. Please notify if there are any ammo issues. As a result of this change, you can no longer abuse the Speed combo in Loadout games to resupply or spawn new random weapons.
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