BallisticPro Changelogs

Discuss the Ballistic Weapons servers here.
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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Wed 23 Jan , 2013 11:55 pm

Dedicated Melee

Auto melee fire has been removed. Dedicated melee secondaries now work like bayonets (increased damage over hold time)

3SPN

Healing no longer grants double points

M925, M353

Turrets for these weapons no longer grant zoom

H-V PC

No longer inaccurate
Damage up to 60

GRS-9

Laser damage down to 10 from 13

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 25 Jan , 2013 2:35 am

Combat Defibs

Recharge rate reduced by 66%

All Weapons

Hip recoil is +75% instead of +60%
Hipfire resets more quickly

All Assault Rifles

Max hipfire expansion radius increased 50%
Hipfire expands more slowly


AK-490

Recoil down from 180 to 170
Recoil X randomness reduced to 3.5%

SK-410

Removed cocking pullout animation
Adjusted bringup/putdown rates to fit 0.33s pattern

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 26 Jan , 2013 4:34 am

Grenades

Grenades hold their damage out to 25% of their radius and not 40% as previously

M50

Adjusted sight view

Random Weapon

Random goes in all standard loadout slots. Imagine the fun!

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 28 Jan , 2013 4:51 am

General
  • If you have a killstreak in reserve, text will be displayed above the Link Gun slot
  • Limit Carry has been enabled for all BallisticPro servers. You may only pick up one weapon of each slot. Loadout is NOT affected.
  • Improved minimum zoom.
  • Reduced the number of zoom levels.
  • Streak weaponry no longer has infinite ammo when the latter is enabled.
Pickups
  • Pickups for superweapons never stay
Melee
  • Melee weapons do 50% damage to monsters
  • Dark and Nova will only drop souls from monsters with over 300 base HP
HVC-Mk9 Lightning Gun
  • Damage up from 21 to 25
X83 Sniper Rifle
  • Has a minimum zoom level.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Thu 31 Jan , 2013 3:46 am

Combat Defibs
  • May no longer move frozen players. I had previously considered it a useful tool to clear frozen from doorways but apparently it's still being used for abuse.
HVC Mk9 Lightning Gun
  • Damage up to 31
Bulldog
  • Primary damage up to 115 from 100
  • Hipfire spread matches other similar weapons
  • Fire interval decreased from 0.9 to 0.8

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 02 Feb , 2013 5:58 am

General
  • Hipfire has been improved.
  • Deployed weapons no longer have any collision, and thus have lost some of their defense against incoming fire.
EKS-43 Katana
  • Range decreased from 196 to 172.
Nanoblade
  • Range decreased from 196 to 172.
  • Swipe arc length halved.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Fri 08 Feb , 2013 9:30 pm

General
  • Fixed an issue causing SMGs, pistols, shotguns and the LS-14 to do less damage than expected.
Shotguns
  • Improved the range of all shotguns. Improved the accuracy of the MRS-138, SK-410 and SKAS-21.
Bulldog Assault Cannon
  • Has sniper hipfire.

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Re: BallisticPro Changelogs

Post by iZumo » Sat 09 Feb , 2013 3:03 pm

Apparently Wilson altfire is once again instakill (reported by Mecha & giZmo). ;'D'D
Temporarily removed on Freon.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Sat 09 Feb , 2013 5:13 pm

Bugger. It's the one shotgun fire without the new model of range attenuation.

Fixing.

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Azarael
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Re: BallisticPro Changelogs

Post by Azarael » Mon 11 Feb , 2013 7:30 am

General
  • Changed weird method of adding ammo to BallisticWeapons by BallisticWeaponPickups (delegate set up by the mutator), moved it back to GiveAmmo where it is in the superclass. Please notify if there are any ammo issues. As a result of this change, you can no longer abuse the Speed combo in Loadout games to resupply or spawn new random weapons.

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