I can try the loop again but.. that nestalga for it has warn off.. rather doing a /\ and do a back flip over it instead.. the orignal loop had bsp bugs granted that is not going to happen easliy using static meshes.. im not making any promises but I'll see if i can't make something work.iRobot wrote:I appreciate your reasoning, but I still don't see the logic in making a vehicle skill map, easy to complete.
I've lost count of how many times I completed this map and honestly can't remember the loop bugging out. Sure it made third person view go a little crazy, but it was fine in first. If you do however have genuine issues, perhaps put this near the start of the track, rather than as one of the final obstacles.
Never died to mines either except first time I ever played it and I just tried driving like a normal road.. (BOOM motherfuckerr)
The mines.. there are not coming back. Many bugs.. main one is if you get blown up you go into spectator and can only fix it by reconnecting or spectate then rejoin.. which can easily be seen as team balancer abuse. Also I tried to make the lighting work but after 2 hours of work placing everything right.. i realized that I would not get the effect on the static mesh to show correct lighting. After I had bashed my head into my monitor I dropped even considering doing the idea.