Skill system

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justaman
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Re: Skill system

Post by justaman » Wed 31 Jul , 2013 2:10 pm

Despite all the discussions that are taking place here, you are forgetting about the big elephant in the room... me.

Alright, it's been more than 150 hours since you decided to "de-rank" me.

So I ask you now, why are you still hesitating in re-joining me?


(And yes, I do take some pride in being recognized as the #2 player on the BW server.)

THANKS.

iZumo
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Re: Skill system

Post by iZumo » Wed 31 Jul , 2013 3:17 pm

The reason was stated above: there isn't belief you actually are 2nd player on the server when you don't challenge the other skilled players; and you will not be ranked back until the skill system will compensate such. Either way, top player screen is going to get nuked regardless of the result in the poll.

As for skill itself, I'm not convinced by the poll for hiding it completely. Nuking the top players tab & ability for players to hide their own skill (which is already possible, hit F5 during Freon and see menu) seems to be enough. So considering the "top 10 players" screen nuked, I would like to know why the people voted for hiding it (also a bit given based on that many of the people didn't use the option to hide their skill).

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iRobot
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Re: Skill system

Post by iRobot » Wed 31 Jul , 2013 3:20 pm

justaman wrote:Despite all the discussions that are taking place here, you are forgetting about the big elephant in the room... me.

Alright, it's been more than 150 hours since you decided to "de-rank" me.

So I ask you now, why are you still hesitating in re-joining me?


(And yes, I do take some pride in being recognized as the #2 player on the BW server.)

THANKS.
Wasn't Aza the 2nd player, even before this change?

Anyway, add him back Izumo, it's unfair to punish someone like this when it's your system that takes blanket K/D's into account.

I personally opted to hide it because I think being labeled with a number really takes away from the social interactions on the server.

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Butcher
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Re: Skill system

Post by Butcher » Wed 31 Jul , 2013 3:52 pm

justaman wrote: (And yes, I do take some pride in being recognized as the #2 player on the BW server.)
See attached pic, was taken few days before Izumo installed the system... are you big_crybaby?
As I understood, is the robot in 1st,2nd and who knows how many more places ;)...
but then if you are the second you are "bananasplit", and you should be banned for cheating... see forum
http://www.ldg-gaming.eu/viewtopic.php? ... &start=110
iRobot wrote: Wasn't Aza the 2nd player, even before this change?
or was the robot? .=
Ban the bananasplit for cheating!!!!!!!!!! fuck_yeah
iRobot wrote:I personally opted to hide it because I think being labeled with a number really takes away from the social interactions on the server.
cough cough... Bull shit.. you may socialize while you thaw ;)

hehehe... let's see how this is answered :P
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LDG UT2004 Servers - Google Chrome_2013-07-19_14-31-13.png
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: Skill system

Post by Azarael » Wed 31 Jul , 2013 3:53 pm

The system works fine provided that players play during peak time.

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iRobot
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Re: Skill system

Post by iRobot » Wed 31 Jul , 2013 3:59 pm

Other games with ELO style systems do not take 'peak hours' into account so to do so here is just laughable.

If he can only play during those times then it's done. A kill is a kill. What's next, will you discredit kills on noobs during peak times?

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Azarael
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Re: Skill system

Post by Azarael » Wed 31 Jul , 2013 4:06 pm

What made you think this was an ELO system? This system does not take into account the skill of the enemy and I'd love to hear any efficient solution to that. Unlike in, for example, RTS matchmaking or 1on1 games, the person who kills you is not necessarily the person who deserves the credit.

justaman
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Re: Skill system

Post by justaman » Wed 31 Jul , 2013 4:06 pm

Did I not clarify to you that I am MORE THAN WILLING to play against any opposition?

Add to that, the 100's of matches that I have won fair & square!

It is laughable that I am being "punished" for the shortcomings that are present in your systems.

I've spent months reaching this stage (yes, #2) and it got taken away in an instant.

I ask you again; it is only fair that you return me.

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Azarael
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Re: Skill system

Post by Azarael » Wed 31 Jul , 2013 4:08 pm

Your inclination to play against any opposition has already been noted; I'd never deny that. They're acting because of the times you play at.

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iRobot
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Re: Skill system

Post by iRobot » Wed 31 Jul , 2013 4:08 pm

Azarael wrote:What made you think this was an ELO system? This system does not take into account the skill of the enemy and I'd love to hear any efficient solution to that. Unlike in, for example, RTS matchmaking or 1on1 games, the person who kills you is not necessarily the person who deserves the credit.
It's an ELO style system in that by killing someone you're taking skillpoints from them and adding it indirectly to your own totals. I know it's not an actual ELO system..

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