Discuss the BW-Invasion server here.
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Satin
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by Satin » Fri 23 Aug , 2013 3:27 pm
iRobot wrote:Is there a legitimate argument as to why translocator is needed in the invasion gametype?
How about the
'I want to Live' argument?
Way the game is structured right now, if you don't have it, each game would be rather short.
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iRobot
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by iRobot » Fri 23 Aug , 2013 3:44 pm
That's more of the monsters and balance being too strong. It's not an argument for the translocator being a good addition to the gametype.
If you can't survive a game without using the translocator to access a rooftop where monsters can't go, then maybe the whole thing needs looking at.
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Satin
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by Satin » Fri 23 Aug , 2013 4:28 pm
I think aza is tweaking things, see the changelog
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Satin
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by Satin » Fri 23 Aug , 2013 4:36 pm
Just a bugfix reminder for Az re: games with resupply lockers overriding the multiples of weapon class limitation. i.e visiting 2 lockers gives you 2 of the same class of weapon etc.
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Nuclearbass
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by Nuclearbass » Fri 23 Aug , 2013 5:39 pm
Can you explain me this please?

And i don't have points in "vehicle tool"
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Satin
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by Satin » Fri 23 Aug , 2013 6:04 pm
I believe you need to be level 90 to get this item, maybe Aza or Caly can put some text in that field to show that to avoid confusion
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Satin
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by Satin » Sat 24 Aug , 2013 11:33 am
Need to move the super adren on DM-BDC-PoolSide-INV or reduce the restriction of translocator, as you can't actually trans to where the adrenaline is now.
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Nuclearbass
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by Nuclearbass » Sat 24 Aug , 2013 1:16 pm
Teleport won't teleport you near superweapon spawn.
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Satin
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by Satin » Sat 24 Aug , 2013 1:40 pm
Nuclearbass wrote:Teleport won't teleport you near superweapon spawn.
That's not helpful unless you tell us which map etc.
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Calypto
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by Calypto » Sat 24 Aug , 2013 5:07 pm
Nuclearbass wrote:Teleport won't teleport you near superweapon spawn.
If you mean the artifact, it will teleport the player to a random player start (and possibly path nodes).
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