Any possible bypasses will be cut off - most likely by having blocking volumes which stop working as objectives are cleared, because to fence everything off would be a nightmare.
Edit: Lol blocking volume code is in C++. New idea...
I'll try to have this finished soon, then.
Conq: Yes, I know... but it's hard to work up the motivation to work on a full new standard map in the current state of the game, and to balance it as well, and dream up good architecture... I may or may not build up the motivation to work on one again. I have a floor plan for the start of AS-Requiem, but I have to think up the rest, too.
You'll be fairly glad to know that after SnowRace and HellbenderWorld, I don't think there is anything left for me to do, so it'll be a toss up between mapping, modelling, playing and doing other things. Can't promise more than one map, because it's really hard to motivate, but I'll try.