Post
by Earl_Vencar.:LLS:. » Sun 06 Oct , 2013 11:09 am
Version 3:
http://www.mediafire.com/?43tvnogrovhb2v4
Alterations:
* All blocking volumes have been deleted
* The number of objectives has been shortened, with more clarification on whether a vehicle is required to complete or not. The ability to teleport back to base once an objective has been completed has also been disabled (bar once).
* The 'crazy maze' and some other static meshes have been deleted (some have been left for 'decorative purposes'). - that bloody crazy maze took a chunk of the map wth it though, so that had to be rebuilt
* And to appease Izumo, I added some music
One thing I couldn't alter was the 'killing zone' - it wouldn't budge, and I haven't a clue why.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”