iRobot wrote:Some suggestions - Raptor needs to be NOT able to trigger final ramp and also needs to be prison.
Red team needs to also receive a raptor instead of a Cicada because the Raptor that blue's receive just annihilates the Cicada.
I'm not sure the mario rocket gun is good either, lower the range on it so you cant claim all the ? blocks from the other side of the map with it.
Raptor triggering the end will be fixed.
I forgot about raptor/cicada thing that was done in the original. It didn't dawn on me to check the other base to see what it was set to I'll fix this as well.
Mario gun... I actually think its a kinda good thing.. It's a race to hit those targets before enemy does and it could very well be the deciding factor to win or lose the game. It's debatable.. I'll consider it.. But I'm afraid of how it could effect the game play.
Socio wrote:The coin objective is quite an eyesore with all the coins poping up on your screen when you move your mouse. Would suggest to have the coin objs to activate one by one, instead of all at the same time.
You mean you don't like to feel like your in the spot light!
Yah if there is a way I would prefer to keep all of them being able to be triggered at any time except for last one. I want to do this to encourage people to jump ahead jump down to a different point in track to try and make up for lost objs. This was my intention and I don't consider it exploiting I didn't put up any blocking volumes for this purpose. I want people to use bender jump and be able to jump with bender to cut off half the track.
I do however want to fix the insane annoyance of the flashing coins. But I have a feeling this is going to well out of my ability/knowledge. If someone with experience with this or knows how to fix it.. would be so kind to help me out with this?