UnWheel

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iRobot
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Re: UnWheel

Post by iRobot » Sun 17 Nov , 2013 11:35 am

I honestly feel air control will take away from the gametype, you should e rewarded for taking the right line and not just turboing 200 miles through the air without penalty

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Azarael
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Re: UnWheel

Post by Azarael » Sun 17 Nov , 2013 2:35 pm

No other changes were made.

iZumo
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Re: UnWheel

Post by iZumo » Mon 18 Nov , 2013 2:51 am

Additional changes towards the netcode fix:

- added low speed lat. friction scaling
- added surface type friction / slip scaling

So, let the balancing begin. I'm sure Aza will supply us with two vehicles every day
trollface

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 3:05 am

Thank god that there's a list of what vehicles are based on which real life models.

http://www.igcd.net/game.php?id=1000009 ... width=1920

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Re: UnWheel

Post by iZumo » Mon 18 Nov , 2013 3:48 am

Not sure how much that will be helpful to find a harmony in 50 variables per car.

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 3:54 am

It won't. It might give me some ballpark ideas about how the real-life versions of these cars perform, so that I don't have to make it up for each vehicle. :P

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 11:55 am

Centipede 979, why can't we have this?

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Azarael
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Re: UnWheel

Post by Azarael » Mon 18 Nov , 2013 3:11 pm

Because it is used only to troll and block.

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iRobot
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Re: UnWheel

Post by iRobot » Mon 18 Nov , 2013 3:23 pm

Easier to ban the one person who was doing it, than to deny the entire playerbase one of the vehicles.

Right, Olli?

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Re: UnWheel

Post by pupimassa » Mon 18 Nov , 2013 4:38 pm

Plymouth Cuda <3

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