Titanfall, the best FPS of 2014?

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bOnO
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Titanfall, the best FPS of 2014?

Post by bOnO » Sun 12 Jan , 2014 4:06 pm

2 trailers of Titanfall, a mix between call Of Duty, Unreal and Mechwarrior:





This game looks great!
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Definitelynotjay
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Re: Titanfall, the best FPS of 2014?

Post by Definitelynotjay » Sun 12 Jan , 2014 4:41 pm

looks great! megusta do you know if there will be sights? i hope it will be for pc e---e
You see a mouse trap, I see free cheese and a fucking challenge.
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Re: Titanfall, the best FPS of 2014?

Post by Donnie » Sun 12 Jan , 2014 5:47 pm

I'm buying a new graphic card for this game,looks really sick rugeblack_face

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Re: Titanfall, the best FPS of 2014?

Post by pupimassa » Sun 12 Jan , 2014 7:55 pm

Awesome! Well seems its running on frostbite - looks exactly like a futuristic version of Battlefield 4.)
I would definitely buy it when it will be available! Hope there wouldn't be such problems as with BF4 cause of EA

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Re: Titanfall, the best FPS of 2014?

Post by bOnO » Sun 12 Jan , 2014 8:01 pm

Yes there will be iron sights, and yes it will be released on PC and XBOX1 in March 2014 (11th for the USA, 14th for Europe)
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Definitelynotjay
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Re: Titanfall, the best FPS of 2014?

Post by Definitelynotjay » Sun 12 Jan , 2014 8:21 pm

bOnO wrote:Yes there will be iron sights, and yes it will be released on PC and XBOX1 in March 2014 (11th for the USA, 14th for Europe)

Yaaaaaaaaaaaaaaaaaaaaay, thank you bono
You see a mouse trap, I see free cheese and a fucking challenge.
They will try to kill you. Kill them back.

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proof
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Re: Titanfall, the best FPS of 2014?

Post by proof » Mon 13 Jan , 2014 12:43 am

It definatly is a challenge for level designers with all the fancy jumps but the graphic doesnt impress me. Even Bulletstorm from 2011 looks better.
Art in a frame is like an eagle in a birdcage.

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Re: Titanfall, the best FPS of 2014?

Post by Calypto » Mon 13 Jan , 2014 1:10 am

The trend is that the graphics get better each year, but the amount of user-generated content goes down due to the amount of work and time required to make an even decent looking level. It seems that games are bound to die before they even come out. :ugeek:

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Re: Titanfall, the best FPS of 2014?

Post by proof » Mon 13 Jan , 2014 2:03 am

Custom levels should be limited to taking existing content and putting it together into something different. Thats always possible within a short time.
Creating a complete level with only self-made textures/materials and "meshes" would take you around 3-4 months if you work on it 8 hours a day implying you already know what to do and how to do it, doesnt matter what level of graphic you want to achieve since the steps in the process are still the same (the main difference is just the texture resolution and normal map).
Art in a frame is like an eagle in a birdcage.

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Re: Titanfall, the best FPS of 2014?

Post by ZioFede » Mon 13 Jan , 2014 11:46 am

I read somewhere that multi is limited to 6vs6, no definitively no.
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