Fixes:
- Basically replaced the majority of the BSP with a mesh track. The exceptions are the two huge jumps. This means that the length of track going to objective 3 has been drastically cut. Sequences of movers added.
- Vehicles are now a combination of quantum scorpions and atlases. Obviously the map is no longer called HellbenderRace ...
- Lighting has been fixed.
- The puzzle bridges at the start have been removed - I got the sense that half the players could not follow instructions.
- Six lifts supply both spawn areas to the top. The connection between both towers has been cut.
These are the main points. I've made some other alterations as well. It's a lot different. And as far as I could tell there are no bugs at all.
Objective 1:

Objective 2:

Objective 3:

Enjoy!